Difference between revisions of "Skeleton Footman"
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Skeleton Footman
Tier 3 Undead
Damage
Protection
Resistances
Miscellaneous
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<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{Quote|Somewhere deep in his tormented soul, this soldier is probably glad to be back at his post.}} | {{Quote|Somewhere deep in his tormented soul, this soldier is probably glad to be back at his post.}} | ||
==Skills== | ==Skills== | ||
{{SkillTable/head}} | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Cleaving Strike}} | {{SkillTable/row|Cleaving Strike|enemy}} | ||
{{SkillTable/row|Raise Shield}} | {{SkillTable/row|Raise Shield}} | ||
{{SkillTable/ | {{SkillTable/end}} | ||
== Possible Loot == | |||
Weapons | |||
* (100%) Tier 2 [[Swords|Sword]] | |||
* (100%) Tier 2 [[Shields|Shield]] | |||
== See also == | |||
* [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]] | |||
* [[Enemies]] | |||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 15:46, 28 December 2024
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Skeleton Footman
Tier 3 Undead

Health: 90
Energy: 60
Damage
20 Slashing
4 Unholy
Protection
Head 6
Body 6
Arms 4
Legs 4
Resistances
Physical 45%
Slashing 45%
Piercing 50%
Crushing 25%
Rending 45%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%
Miscellaneous
Faction: Undead
Size: medium
XP: 60
Show more
Somewhere deep in his tormented soul, this soldier is probably glad to be back at his post.
“ | Somewhere deep in his tormented soul, this soldier is probably glad to be back at his post. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Cleaving Strike | Attack Type: Target Area, 3 Tiles Range: 1 Energy: 10 Cooldown: 8 | Delivers a strike to three adjacent targets with +25% Bodypart Damage and +70% Bleed Chance. Grants +3.5% Counter Chance for 5 turns for each enemy hit by the strike. The effect stacks up to 3 times. |
Raise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns. |
Possible Loot
Weapons
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18
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