Difference between revisions of "Turncoat (Two-Handed Sword)"
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Turncoat
Level 8 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
(→Skills) |
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Line 5: | Line 5: | ||
==Skills== | ==Skills== | ||
{{ | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Seize the Initiative}} | |||
{{SkillTable/row|Feint Swing}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | ==Possible Loot== |
Revision as of 04:55, 4 January 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Turncoat
Level 8 Human
Health: 100
Energy: 85
Damage
19 Slashing
Protection
Head 0
Body 7
Arms 4
Legs 4
Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Defensive stats
Block Chance 15%
Bleed Res. 15%
Pain Res. 0%
Bleed Res. 15%
Pain Res. 0%
Block Power 15
Control Res. 5%
Fortitude 0%
Control Res. 5%
Fortitude 0%
Dodge Chance 5%
Move Res. 5%
Move Res. 5%
Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 20%
Stagger Chance 15%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%
Fumble Chance 20%
Stagger Chance 15%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%
Attributes
STR: 12
AGL: 12
PRC: 10
VIT: 12
WIL: 8
Miscellaneous
Faction: Brigand
Size: medium
XP: 80
Show moreShow less
Some guards eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.
For other uses, see Turncoat. |
“ | Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
Feint Swing | Skill with name "Feint Swing" does not exist. Add it to Skill data or fix the Skill name. | Skill with name "Feint Swing" does not exist. Add it to Skill data or fix the Skill name. |
Possible Loot
Weapons
See also