Difference between revisions of "Turncoat (Two-Handed Axe)"
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Turncoat
Level 8 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
(→Skills) |
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Line 5: | Line 5: | ||
==Skills== | ==Skills== | ||
{{ | |||
{{SkillTable/head|enemy skills=5}} | |||
{{SkillTable/row|Reign in Blood}} | |||
{{SkillTable/row|Hooking Chop}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | ==Possible Loot== |
Latest revision as of 04:54, 4 January 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Turncoat
Level 8 Human
Health: 100
Energy: 85
Damage
20 Slashing
Protection
Head 0
Body 7
Arms 4
Legs 4
Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Defensive stats
Block Chance 0%
Bleed Res. 15%
Pain Res. 0%
Bleed Res. 15%
Pain Res. 0%
Block Power 0
Control Res. 5%
Fortitude 0%
Control Res. 5%
Fortitude 0%
Dodge Chance 5%
Move Res. 5%
Move Res. 5%
Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Attributes
STR: 12
AGL: 12
PRC: 10
VIT: 12
WIL: 8
Miscellaneous
Faction: Brigand
Size: medium
XP: 80
Show moreShow less
Some guards eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.
For other uses, see Turncoat. |
“ | Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Reign in Blood | Attack Type: Target Object Range: 1 Energy: 11 Cooldown: 10 | Delivers a strike with +40% Knockback chance and +10% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 60% chance causes the target's Injured body parts to start bleeding. Then replenishes +5% Max Energy for each Bleeding and degree of Injury affecting the target. |
Hooking Chop | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -25% Damage, +75% Bleed Chance, and +10% Armor Penetration. Grants the strike a 75% chance to Pull the target if its 1 tile away. Worsens the Condition of an additional body part besides the one hit by the strike. |
Possible Loot
Weapons
Jewelry
Food
See also