Difference between revisions of "Brigand Banneret"
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Brigand Banneret
Level 18 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
Lucid Tavi (talk | contribs) (→Skills: Added Stay Back!, Peak Performance, Precise Hits and Final Push. Reorganised skill order to match in-game inspected page) |
FistJuicer (talk | contribs) |
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==Possible Loot== | ==Possible Loot== | ||
Weapons | Weapons | ||
*[[ | *(100%) Tier 3 [[Spears|Spear]] | ||
Jewelry | |||
*(2%) Tier 3-4 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
*[[Lockpicks]] | |||
Consumables | |||
*(8%) [[Healing Salve]], [[Herbal Extract]], [[Splint]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Flatbread]], [[White Fish]] or [[Apple]] | |||
Books | |||
* (1%) [[Spears Treatise II]] | |||
Bags | |||
* (5%) [[Purse]] (1-25g) | |||
== See also == | == See also == |
Latest revision as of 21:07, 28 December 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Brigand Banneret
Level 18 Human
Health: 135
Energy: 100
Damage
26 Piercing
Protection
Head 8
Body 10
Arms 6
Legs 6
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -5%
Defensive stats
Block Chance 0%
Bleed Res. 35%
Pain Res. 0%
Bleed Res. 35%
Pain Res. 0%
Block Power 0
Control Res. 20%
Fortitude 0%
Control Res. 20%
Fortitude 0%
Dodge Chance 15%
Move Res. 15%
Move Res. 15%
Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 100%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 15%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 15%
Attributes
STR: 14
AGL: 15
PRC: 12
VIT: 10
WIL: 14
Miscellaneous
Faction: Brigand
Size: medium
XP: 180
Show moreShow less
Large brigand gangs function similarly to small armies - they have their own strict hierarchies, traditions, symbols, and flags.
“ | Large brigand gangs function similarly to small armies - they have their own strict hierarchies, traditions, symbols, and flags. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Nail Down | Attack Type: Target Object Range: 2 Energy: 14 Cooldown: 12 | Delivers a strike to one of the target's legs with +5% Crit Chance. If the target is adjacent, grants the strike +20% Weapon Damage and +50% Knockback Chance. If the target is 1 tile away, grants the strike +20% Bodypart Damage and +50% Immobilization Chance. |
Pikeman's Stance | Skill with name "Pikeman's Stance" does not exist. Add it to Skill data or fix the Skill name. | Skill with name "Pikeman's Stance" does not exist. Add it to Skill data or fix the Skill name. |
Impaling Lunge | Attack Type: Target Area Range: 2 Energy: 10 Cooldown: 8 | Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +15% Armor Penetration, and +40% Bleed Chance. Using the skill against Immobilized targets grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes its cooldown. |
Raise the Banner! | Active Type: No Target Range: 6 Cooldown: 30 | Restores the fleeing Brigands' will to fight and grants all Brigands within Vision the effect of "Battle Rage" for 10-15 turns. |
Stay Back! | Passive | When enemies move to adjacent tiles, apply them with -10% Piercing Resistance and -10% Crit Avoidance for 4 turn. The effect stacks up to 2 times. Grants spear strikes against adjacent targets +25% Knockback Chance. |
Peak Performance | Passive | Grants +10% Weapon Damage, +10% Dodge Chance and -10% Cooldowns Duration if Energy is above 50%. |
Precise Hits | Passive | Grants spear strikes against Immobilized targets +10% Armor Penetration and +15% Bodypart Damage. |
Final Push | Passive | Grants +5% Weapon Damage and +5% Accuracy for each missing 20% of Health. Grants -5% Cooldowns Duration and -10% Skills Energy Cost for each missing 20% of Energy. Grants +5% Fortitude, +5% Bleed Resistance, +5% Control Resistance, and +5% Move Resistance for each negative effect. |
Possible Loot
Weapons
- (100%) Tier 3 Spear
Jewelry
Consumables
- (8%) Healing Salve, Herbal Extract, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple
Books
- (1%) Spears Treatise II
Bags
- (5%) Purse (1-25g)
See also