Magehunter
Revision as of 03:17, 15 December 2023 by Lucid Tavi (talk | contribs) (→Skills: Added Dissipation and Disengage. Reorganised skill order to match in-game inspected page)
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Magehunter
Level 20 Human
Health: 130
Energy: 220
Damage
22 Slashing
3 Arcane
Protection
Head 2
Body 12
Arms 8
Legs 8
Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Nature 60%
Fire 60%
Frost 60%
Shock 60%
Poison 60%
Caustic 60%
Magic 60%
Unholy 60%
Arcane 60%
Sacred 60%
Psionic 60%
Defensive stats
Block Chance 10%
Bleed Res. 40%
Pain Res. 30%
Bleed Res. 40%
Pain Res. 30%
Block Power 20
Control Res. 25%
Fortitude 30%
Control Res. 25%
Fortitude 30%
Dodge Chance 25%
Move Res. 20%
Move Res. 20%
Offensive stats
Crit Chance 20%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 10
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 10
Crit Efficiency ×1
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 33%
Bonus Range 0
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 33%
Bonus Range 0
Accuracy 95%
Fumble Chance 5%
Stagger Chance 0%
Magic Power 133%
Armor Pen. 20%
Bodypart Dmg 15%
Fumble Chance 5%
Stagger Chance 0%
Magic Power 133%
Armor Pen. 20%
Bodypart Dmg 15%
Attributes
STR: 15
AGL: 15
PRC: 10
VIT: 10
WIL: 15
Miscellaneous
Faction: Brigand
Size: medium
XP: 200
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Sorcerers can be troublesome opponents, but this headhunter knows their strengths and weaknesses inside and out.
“ | Sorcerers can be troublesome opponents, but this headhunter knows their strengths and their weaknesses inside and out. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Onrush | Attack / Charge Type: Target Object Range: 4 Energy: 24 Cooldown: 12 | Performs a Charge towards the target and delivers a strike with +20% Weapon Damage and +15% Armor Penetration. If the strike does damage, applies the target with -15% Bleed Resistance and +10% Damage Taken for 4 turns. |
Sudden Lunge | Attack / Maneuver Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Delivers a strike with -50% Weapon Damage and 75% Stagger Chance. Reduces all cooldowns by 2 turns. If the strike does damage, puts the target's abilities on a 2 turn Cooldown. If equipped with a spear, grants the skill +1 range. |
Adrenaline Rush | Maneuver Type: No Target Energy: 10 Cooldown: 60 | Replenishes 13% Max Energy, decreases Pain by -15%, and activates "Adrenaline Rush" for 3 turns(+2 turns for each enemy within 3 tiles): -30% Damage Taken -50% Skills Energy Cost +50% Energy Restoration +25% Crit Chance +50% Pain Resistance Each turn reduces all Cooldowns by 1 turn. The effect's duration and the amount of reduced pain increase with missing Health. |
Seal of Shackles | Spell Type: Target Object Range: 5 Energy: 24 Cooldown: 26 | Applies the target with "Seal of Shackles" for 6 turns: -50% Energy Restoration +100% Abilities Energy Cost +100% Cooldown Duration +25% Fumble Chance +25% Backfire Chance Using abilities deals Arcane Damage equal to 25% the Energy spent. |
Seal of Reflection | Spell Type: Target Object Range: 6 Energy: 24 Cooldown: 30 | Applies the target with "Seal of Reflection" for 8 turns: +35% Magic Resistance +25% Nature Resistance +10% Physical Resistance +50% Damage Reflection While the target is under the effect of the Seal, all spells aimed at it will be Redirected to a random target within 8 tiles (if there is one). |
Seal of Cleansing | Spell Type: Target Object Range: 6 Energy: 14 Cooldown: 24 | Removes all physical and magical effects from the target and everyone adjacent to it and destroys all summoned magical entities in its area of effect - this includes burning tiles and puddles of unholy blood, acid, and magma. Applies the affected Wraiths and the Undead with +20% Damage taken for 15 turns. Each removed effect or destroyed entity reduces all active Cooldowns by 1 turn and replenishes 4% Max Energy to the caster. When used on yourself: Grants +10% Miracle Chance and -10% Damage Taken for 6 turns per each removed positive effect |
Net Throw | Maneuver Type: Target Object Range: 4 Energy: 12 Cooldown: 999 | Throws a hunting net with 88% Acurracy. If it hits the target, applies it with "Net" for 6 turns: +30% Fumble Chance -25% Dodge Chance -50% Block Chance -50% Counter Chance +30% Backfire Chance |
Dissipation | Passive | Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1.5% Magic and Nature Resistance for 5 turns. The effect stacks up to 20 times. |
Disengage | Passive | Reduces the chance of triggering attacks of opportunity (from 50% to 25%). Applies all adjacent enemies with +5% Fumble Chance and -5% Accuracy. |
Possible Loot
Weapons
See also