Ringleader (Two-Handed Mace)
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Ringleader
Tier 4 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Ringleader
Tier 4 Human

Health: 135
Energy: 90
Damage
31 Crushing
Protection
Head 8
Body 12
Arms 9
Legs 10
Resistances
Physical 30%
Slashing 30%
Piercing 30%
Crushing 30%
Rending 30%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 30%
Pain Res. 20%
Bleed Res. 30%
Pain Res. 20%
Block Power 0
Control Res. 30%
Fortitude 15%
Control Res. 30%
Fortitude 15%
Dodge Chance 6%
Move Res. 30%
Crit Avoidance 25%
Move Res. 30%
Crit Avoidance 25%
Offensive stats
Crit Chance 20%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 0%
Vision 0
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 0%
Vision 0
Crit Efficiency ×1.3
Bleed Chance 0%
Daze Chance 40%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 40%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 86%
Fumble Chance 7%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 20%
Fumble Chance 7%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 20%
Attributes
STR: 21
AGL: 11
PRC: 14
VIT: 14
WIL: 11
Miscellaneous
Faction: Brigand
Size: medium
XP: 80
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The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.
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For other uses, see Ringleader. |
“ | The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Unstoppable Force | Attack Type: Target Area Range: 1 Energy: 14 Cooldown: 12 | Delivers a strike to three adjacent tiles with +70% Knockback Chance and +60% Armor Damage. Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 3 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown. |
Mighty Swing | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Mighty Swing" for 1 turn: +50% Weapon Damage +50% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
Striker Stance | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Striker Stance" for 8 turns: +5% Crit Chance +10% Knockback Chance +10% Armor Penetration. +15% Stagger Chance Grants each third strike +100% Daze Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks. Only one Stance effect can be active at a time. If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy. |
Skull Crusher | Attack / Charge Type: Target Object Range: 2 Energy: 26 Cooldown: 20 | Performs a Charge towards the target and delivers a strike to its head with +50% Stun Chance and +25% Bodypart Damage. If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance. |
Possible Loot
Weapons
See also
Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.1.18
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