Heavy Crossbowman
Jump to navigation
Jump to search
Heavy Crossbowman
Tier 5 Human
Damage
Protection
Resistances
Miscellaneous
![]() |
This article is a stub. You can help Stoneshard wiki by expanding it. |
Heavy Crossbowman
Tier 5 Human

Health: 125
Energy: 90
Damage
33 Piercing
Protection
Head 14
Body 14
Arms 10
Legs 10
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -20%
Miscellaneous
Faction: Brigand
Size: medium
XP: 100
Show more
Both the Council and the Magistrate were more than happy to bolster their armies with mercenary crossbowmen. After the truce, many of them were left without work - it didn't take long before they switched to alternative ways of making ends meet.
“ | Both the Council and the Magistrate were more than happy to bolster their armies with mercenary crossbowmen.
After the truce, many of them were left without work - it didn't take long before they switched to alternative ways of making ends meet. |
„ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
Suppression | Stance Type: No Target Energy: 14 Cooldown: 10 | Activates "Suppression" for 12 turns (18 turns if equipped with a crossbow): +5% Immobilization Chance +10% Knockback Chance +10% Bleed Chance -5% Cooldowns Duration -5% Skills Energy Cost Using this ability tree's skills (except Taking Aim) grants an extra stack of the effect (up to IV). Basic shots prolong the effect's duration by 1 turn (up to 12), but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
Taking Aim | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Taking Aim" for 1 turn: +59% Accuracy +10% Weapon Damage +1 Range For each enemy within 4 tiles additionally grants the effect: +30% Knockback Chance +30% Immobilization Chance +30% Stagger Chance The bonus to Accuracy depends on the number of Ability Points invested into this tree. Removes the effect if not equipped with a ranged weapon. |
Possible Loot
Weapons
Armor
Food
See also
Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.1.18
|