Skeleton Kingsguard (Mace)
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Skeleton Kingsguard
Level 20 Undead
Health: 160
Energy: 75
Damage
24 Crushing
8 Unholy
Protection
Head 14
Body 14
Arms 12
Legs 12
Resistances
Physical 60%
Slashing 60%
Piercing 70%
Crushing 45%
Rending 60%
Nature 40%
Fire 40%
Frost 40%
Shock 20%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%
Defensive stats
Block Chance 30%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 30
Control Res. 60%
Fortitude 0%
Control Res. 60%
Fortitude 0%
Dodge Chance 0%
Move Res. 30%
Move Res. 30%
Offensive stats
Crit Chance 15%
Counter Chance 0%
Stun Chance 33%
Knockb. Chance 66%
Life Leech 0%
Vision 7
Counter Chance 0%
Stun Chance 33%
Knockb. Chance 66%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 66%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 66%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 40%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 40%
Attributes
STR: 26
AGL: 18
PRC: 14
VIT: 12
WIL: 6
Miscellaneous
Faction: Undead
Size: medium
XP: 300
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A paragon of valor in life, a slave to a heretic mage in death... It's hard to imagine a more cruel fate for this former knight.
For other uses, see Skeleton Kingsguard. |
“ | A paragon of valor in life, a slave to a heretic mage in death... it's hard to imagine a more cruel fate for this former knight. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Shield Bash | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 7 | Deals 6 Crushing Damage with 110% Accuracy, 10% Crit Chance, 50% Daze Chance, and 85% Knockback Chance. Replenishes 15% Max Block Power. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, grants the skill and +25% Cooldown Duration. |
Armor Break | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Delivers a strike with +75% Stagger Chance, +25% Armor Penetration, and +150% Armor Damage. Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun. If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns. Reduces the ability tree's cooldowns by 2 turns. |
Hammer and Anvil | Stance Type: No Target Energy: 8 Cooldown: 10 | Stance skill. Activates "Hammer and Anvil" for 12 turns: -5% Fumble Chance +25% Armor Damage +10% Daze Chance +10% Stagger Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic mace strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks. |
Breakthrough | Attack Type: Target Area Range: 1 Energy: 16 Cooldown: 11 | Deals 4 Crushing Damage to three adjacent tiles with 100% Accuracy, 0% Crit Chance, and 85% Stagger Chance. Applies all targets within the skill's area of effect with -15% Control Resistance and -25% Move Resistance for 5 turns. Grants 5% Block Power Recovery for 3 turns and reduces the ability's tree cooldowns by 2 turns for each enemy within the skill's area of effect. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, grants the skill +25% Cooldown Duration. |
Onslaught | Attack / Maneuver Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Applies the target with -10% Control Resistance for 2 turns. Then delivers a strike with +85% Knockback chance. If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +50% Daze Chance. If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns. |
Possible Loot
Weapons
See also