Revenant Commander
Revision as of 17:10, 22 October 2023 by BlazingBreacher (talk | contribs) (Created page with "{{stub}} <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> {{Quote|After their death, commanders of the Order were to be embalmed and buried in hidden tombs to protect their bodies from potential defilers. Or was it to better preserve them for the future to come?..}} ==Skills== {{SkillTable/head}} {{SkillTable/row|Parry}} {{SkillTable/row|Hewing Strike}} {{SkillTable/row|Seal of Reflection}} {{SkillTable/row|Against the Odds}} {{SkillTable/ro...")
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Revenant Commander
Level 20 Undead
Health: 200
Energy: 150
Damage
20 Slashing
12 Unholy
Protection
Head 16
Body 18
Arms 14
Legs 14
Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Nature 50%
Fire 50%
Frost 50%
Shock 50%
Poison 50%
Caustic 50%
Magic 50%
Unholy 149%
Arcane 50%
Psionic 50%
Defensive stats
Block Chance 15%
Bleed Res. 50%
Pain Res. 100%
Bleed Res. 50%
Pain Res. 100%
Block Power 25
Control Res. 75%
Fortitude 30%
Control Res. 75%
Fortitude 30%
Dodge Chance 0%
Move Res. 50%
Move Res. 50%
Offensive stats
Crit Chance 20%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 20%
Vision 8
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 20%
Vision 8
Crit Efficiency ×1.35
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 20%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 20%
Bonus Range 0
Accuracy 90%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 150%
Armor Pen. 33%
Bodypart Dmg 0%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 150%
Armor Pen. 33%
Bodypart Dmg 0%
Attributes
STR: 24
AGL: 16
PRC: 12
VIT: 14
WIL: 10
Miscellaneous
Faction: Undead
Size: medium
XP: 400
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After their death, commanders of the Order were to be embalmed and buried in hidden tombs to protect their bodies from potential defilers. Or was it to better preserve them for the future to come?..
“ | After their death, commanders of the Order were to be embalmed and buried in hidden tombs to protect their bodies from potential defilers. Or was it to better preserve them for the future to come?.. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Parry | Maneuver Type: No Target Energy: 12 Cooldown: 8 - Requires a two-handed sword | Activates "Parry" for 2 turns: +25% Block Chance +25% Max Block Power +50% Counter Chance Fully replenishes Block Power While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +5% Crit Chance for 5 turns. The effect stacks up to 3 times. |
Hewing Strike | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 10 Modified by: Perception, Agility, Strength - Requires a two-handed sword | Delivers a strike to one of the target's hands with +50% Bleed Chance and +20% Bodypart Damage. If the strike does damage, applies the target with -20% Move Resistance and -20% Bleed Resistance for 3 turns. The skills' effects are doubled if the target is Staggered. Successful two-handed sword counters reduce the skill's cooldown by 1 turn. |
Seal of Reflection | Spell Type: Target Object Range: 6 Energy: 24 Cooldown: 30 | Applies the target with "Seal of Reflection" for 8 turns: +35% Magic Resistance +25% Nature Resistance +10% Physical Resistance +50% Damage Reflection While the target is under the effect of the Seal, all spells aimed at it will be Redirected to a random target within 8 tiles (if there is one). |
Against the Odds | Maneuver Type: No Target Energy: 10 Cooldown: 60 | Activates "Against the Odds" for 2 turns: -50% Damage Taken +50% Bleed Resistance +50% Move Resistance +50% Control Resistance While "Against the Odds" is active, Health can't drop below 25%, and killing enemies replenishes 25% Max Health and 25% Max Energy. The first strike received on the same turn as using the skill will deal no damage. |
Desecration | Spell Type: Target Object Range: 6 Energy: 13 Cooldown: 4 | Shoots a bolt of dark energy, dealing 9 Unholy Damage with 90% Accuracy. If the spell hits the target, burns its Energy for the amount of damage dealt and replenishes the same amount of Energy to the caster. |
Curse of Decay | Spell Type: Target Object Range: 10 Energy: 18 Cooldown: 21 | Applies the target with "Curse of Decay" for 13 turns: -6% Max Health -6% Max Energy -6%Energy Restoration 9%Healing Efficiency IV stacks of the effect: each turn worsens the Condition of a random body part by 1% Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2. |
Death Touch | Spell Type: Target Object Range: 6 Energy: 26 Cooldown: 13 | Deals 13 Unholy Damage. Replenishes Health to all Undead within Vision for 66% of the damage dealt by the spell. |
Not This Time | Passive | Grants +20% Fortitude for 5 turns upon receiving a negative Mental or Physical effect. Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them. |
Fight to the Death | Passive - Requires a two-handed sword | Consecutive two-handed sword strikes against the same target grant +10% Stagger Chance and +5% Counter Chance for 5 turns. Each received strike grants +5% Block Chance and +5% Block Power Recovery for 5 turns. Both effects stack up to 3 times. |
Possible Loot
TODO
See also