Difference between revisions of "Crook"

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old>Pumasky2
(Created page with "<includeonly>{{#switch: {{{1}}} <!-- Updated with Npc Parser V 0.52 --> |Level = 6 |Type = Human |Faction = Brigand |Size = Medium |XP = 70 |Health = 90 |Energy = 110 |Protect...")
 
m (→‎Skills: Added Hard Target and Disengage. Reorganised skill order to match in-game inspected page.)
 
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<includeonly>{{#switch: {{{1}}}
<!-- Updated with Npc Parser V 0.52 -->
|Level = 6
|Type = Human
|Faction = Brigand
|Size = Medium
|XP = 70
|Health = 90
|Energy = 110
|Protection = 2
|Damage1 = 17 |DamageType1 = Piercing
|Damage2 = 2 |DamageType2 = Poison
|STR = 9
|AGL = 15
|VIT = 8
|PRC = 12
|WIL = 8
|Accuracy = 100
|DodgeChance = 10
|BlockChance = 0
|BlockPower = 0
|CritChance = 5
|CritEfficiency = 0
|ArmorPiercing = 15
|CounterChance = 10
|FumbleChance = 16
|Fortitude = 0
|Stealth = 0
|HealthRestoration = 5
|Energy Restoration = 15
|Cooldowns Duration = 0
|MoveResistance = 0
|ControlResistance = 0
|BleedResistance = 0
|BleedChance = 12
|StunChance = 0
|DazeChance = 0
|KnockbackChance = 0
|ImmobilizeChance = 0
|Stagger Chance = 0
|Damage Reflection = 0
|Vision = 9
|BonusRange = 0
|LifeLeech = 0
|EnergyLeech = 0
|Healing Efficiency = 0
|PainResistance = 0
|MagicPower = 0
|PhysicalResistance = 0
|NatureResistance = 0
|MagicResistance = 0
|SlashingResistance = 0
|PiercingResistance = 0
|CrushingResistance = 0
|RendingResistance = 0
|FireResistance = 0
|ShockResistance = 0
|PoisonResistance = 0
|CausticResistance = 0
|FrostResistance = 0
|ArcaneResistance = 0
|UnholyResistance = 0
|SacredResistance = 0
|PsionicResistance = 0
|Description = A cold-blooded thug willing to kill for a fistful of coins... or just for fun.
|#default =
}}</includeonly><noinclude>
{{stub}}
{{stub}}
<div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{Quote|A cold-blooded thug willing to kill for a fistful of coins... or just for fun.}}
{{Quote|A cold-blooded thug willing to kill for a fistful of coins... or just for fun.}}


==Skills==
==Skills==
TODO
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Double Lunge}}
{{SkillTable/row|Deadly Trick}}
{{SkillTable/row|Seize the Initiative}}
{{SkillTable/row|Dash}}
{{SkillTable/row|Hard Target}}
{{SkillTable/row|Disengage}}
{{SkillTable/end}}
 
==Possible Loot==
Weapons
*[[Dirk]]
*[[Travelling Dagger]]
 
== See also ==
* [[Brigands]]
* [[Enemies]]
 


{{Clear}}
{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]
</noinclude>

Latest revision as of 21:36, 14 December 2023


This article is a stub. You can help Stoneshard wiki by expanding it.


Crook
Level 8 Human
Crook
Health: 95
Energy: 110

Damage
14 Piercing
2 Poison

Protection
Head 1
Body 3
Arms 3
Legs 3

Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%

Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 15%
Move Res. 0%

Offensive stats
Crit Chance 5%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 24%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 15%

Attributes
STR: 9
AGL: 15
PRC: 12
VIT: 8
WIL: 8

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

Show moreShow less
A cold-blooded thug willing to kill for a fistful of coins... or just for fun.
A cold-blooded thug willing to kill for a fistful of coins... or just for fun.

Skills

SkillBasic StatsDescription
Double Lunge
Double Lunge
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage.

If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns.
Deadly Trick
Deadly Trick
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
With 150% chance swaps places with the target.

If the swap is successful, grants +15% Counter Chance and +25% Bleed Chance for 2 turns.

Then delivers a strike with +15% Weapon Damage, +90% Stagger Chance, +10% Crit Chance, and +100% Energy Drain.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Dash
Dash
Charge
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill +50% Energy Cost for each enemy adjacent.

If there are adjacent enemies after using the skill, grants +15% Counter Chance and +15% Dodge Chance for 2 turns.
Hard Target
Hard Target
Passive
Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -7.5% Accuracy for 4 turns.

Both effects stack up to 4 times and trigger twice if the shot hits its target.

Grants all received strikes and shots -10% Armor Penetration.
Disengage
Disengage
Passive
Reduces the chance of triggering attacks of opportunity (from 50% to 25%).

Applies all adjacent enemies with +5% Fumble Chance and -5% Accuracy.

Possible Loot

Weapons

See also