Difference between revisions of "Skeleton Knight (Two-Handed Mace)"

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==Skills==
==Skills==
{{Skill list|Unstoppable Force|Mighty Swing|Thirst for Battle}}
{{SkillTable/head}}
{{SkillTable/row|Unstoppable Force}}
{{SkillTable/row|Mighty Swing}}
{{SkillTable/row|Thirst for Battle}}
{{SkillTable/head}}
 


{{Clear}}
{{Clear}}

Revision as of 01:24, 31 May 2022

Disambig.png For other uses, see Skeleton Knight.

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Skeleton Knight (Two-Handed Mace)/Tooltip
The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...

Skills

SkillBasic StatsDescription
Unstoppable Force
Unstoppable Force
Attack
Type:
Target Area
Range:
1
Energy:
12
Cooldown:
8
Modified by:
Strength
- Requires a two-handed mace
Delivers a strike to three adjacent tiles with +75% Knockback Chance and +75% Armor Damage.

Grants -15% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 2 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2-3 turns cooldown.
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
6
Cooldown:
1
- Requires a two-handed mace
Activates "Mighty Swing" for the next turn:

+50% Weapon Damage
+75% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Thirst for Battle
Thirst for Battle
Maneuver
Type:
No Target
Energy:
24
Cooldown:
30
Activates "Thirst for Battle" for 8 turns.

Each missing percent of Health grants:

+0.5% Weapon Damage
+0.25% Crit Chance
+0.5% Crit Efficiency
+0.33% Life Drain
+0.5% Energy Drain

The effect's power changes dynamically depending on the current Health.

Killing an enemy prolongs the effect's duration by 2 turns.

The first strike received on the same turn as using the skill is guaranteed to trigger a counter.


SkillBasic StatsDescription