Difference between revisions of "Magistrate Renegade (Two-Handed Mace)"

From Stoneshard wiki
Jump to navigation Jump to search
(Created page with "{{stub}} <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> {{Quote|When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realisation that the rich had simply repleaced the old nobility came only after the truce.}} ==Skills== {{Skill list|Unstoppable Force|Seize the Initiative|Mighty Swing|Striker Stance|Dash|Skull Crusher|Sudden...")
 
Line 4: Line 4:


==Skills==
==Skills==
{{Skill list|Unstoppable Force|Seize the Initiative|Mighty Swing|Striker Stance|Dash|Skull Crusher|Sudden Lunge|Coordinated Advance}}
{{Skill list||||||||}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Unstoppable Force}}
{{SkillTable/row|Seize the Initiative}}
{{SkillTable/row|Mighty Swing}}
{{SkillTable/row|Striker Stance}}
{{SkillTable/row|Dash}}
{{SkillTable/row|Skull Crusher}}
{{SkillTable/row|Sudden Lunge}}
{{SkillTable/row|Coordinated Advance}}
{{SkillTable/end}}


==Possible Loot==
==Possible Loot==

Revision as of 05:13, 4 January 2023


This article is a stub. You can help Stoneshard wiki by expanding it.


Magistrate Renegade
Tier 5 Human
Magistrate Renegade (Two-Handed Mace)
Health: 165
Energy: 110

Damage
40 Crushing

Protection
Head 13
Body 10
Arms 6
Legs 6

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -15%

Defensive stats
Block Chance 16%
Bleed Res. 35%
Pain Res. 30%
Block Power 23
Control Res. 35%
Fortitude 20%
Dodge Chance 25%
Move Res. 35%
Crit Avoidance 35%

Offensive stats
Crit Chance 35%
Counter Chance 30%
Stun Chance 0%
Knockb. Chance 60%
Life Leech 0%
Vision 0
Crit Efficiency ×1.3
Bleed Chance 0%
Daze Chance 60%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 105%
Fumble Chance -5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 60%
Bodypart Dmg 40%

Attributes
STR: 23
AGL: 11
PRC: 15
VIT: 15
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 100

Show moreShow less
When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realization that the rich had simply replaced the old nobility came only after the truce.
When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realisation that the rich had simply repleaced the old nobility came only after the truce.

Skills

SkillBasic StatsDescription
Unstoppable Force
Unstoppable Force
Attack
Type:
Target Area
Range:
1
Energy:
14
Cooldown:
12
Delivers a strike to three adjacent tiles with +70% Knockback Chance and +60% Armor Damage.

Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 3 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Mighty Swing" for 1 turn:

+50% Weapon Damage
+50% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Striker Stance
Striker Stance
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Striker Stance" for 8 turns:

+5% Crit Chance
+10% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks.

Only one Stance effect can be active at a time.

If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy.
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy(down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Skull Crusher
Skull Crusher
Attack / Charge
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
20
Performs a Charge towards the target and delivers a strike to its head with +50% Stun Chance and +25% Bodypart Damage.

If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance.
Sudden Lunge
Sudden Lunge
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
12
Delivers a strike with -50% Weapon Damage and 80% Stagger Chance.

Reduces all cooldowns by 2 turns.

If the strike does damage, puts the target's abilities on a 2 turns Cooldown.

If equipped with a spear, grants the skill +1 range.
Coordinated Advance
Coordinated Advance
Passive
For each ally within Vision, grants +7.5% Weapon Damage and +5% Crit Chance both to them and the Renegade. Using Abilities reduce the Renegade's and his allies's Active Cooldowns by 1 turn.

Possible Loot

Weapons

See also


Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.1.18