Difference between revisions of "Bonebreaker (Two-Handed Axe)"
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Bonebreaker
Tier 3 Human
Damage
Protection
Resistances
Miscellaneous
(→Skills) |
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==Skills== | ==Skills== | ||
{{SkillTable/head|enemy skills=1}} | |||
{{SkillTable/row|Rampage}} | |||
{{SkillTable/row|Mighty Kick}} | |||
{{SkillTable/row|Dismember}} | |||
{{SkillTable/row|Reign in Blood}} | |||
{{SkillTable/row|Hooking Chop}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | ==Possible Loot== |
Revision as of 22:48, 5 January 2023
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Bonebreaker
Tier 3 Human

Health: 155
Energy: 75
Damage
31 Slashing
Protection
Head 0
Body 12
Arms 4
Legs 4
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%
Miscellaneous
Faction: Brigand
Size: large
XP: 240
Show more
The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.
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For other uses, see Bonebreaker. |
“ | The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Rampage | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Rampage" for 8 turns: -10% Skills Energy Cost +3% Crit Chance +15% Bleed Chance -3% Fumble Chance Each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25) Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 12 but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
Mighty Kick | Maneuver Type: Target Object Range: 1 Energy: 6 Cooldown: 6 | Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance. The damage dealt depends on the equipped boots' Protection. Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns. The effect stacks up to 2 times. |
Dismember | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 | Delivers a strike with +50% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding. |
Reign in Blood | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 14 | Delivers a strike with +40% Knockback chance and +30% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 50% chance causes the target's Injured body parts to start bleeding. Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target. |
Hooking Chop | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -20% Weapon Damage, +75% Bleed Chance, and +20% Armor Penetration. Grants the strike a 100% chance to Pull the target if its 1 tile away. Deals damage to an additional body part besides the one hit by the strike. |
Possible Loot
Weapons TODO
See also
Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.1.18
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