Difference between revisions of "Skeleton High Priest"
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Skeleton High Priest
Level 12 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
old>BlazingBreacher m |
Lucid Tavi (talk | contribs) m (→Skills: Removed Unholy Blessing. Addded Blasphemous Sigil. Reorganised skill order to match in-game inspected page) |
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<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{Quote|The Order had built many crypts to grant its followers eternal peace after death. Unfortunately, this practice made things easier for the necromantic cults which raised their heads centuries later.}} | {{Quote|The Order had built many crypts to grant its followers eternal peace after death. Unfortunately, this practice made things easier for the necromantic cults which raised their heads centuries later.}} | ||
==Skills== | ==Skills== | ||
{{ | {{SkillTable/head}} | ||
{{SkillTable/row|Desecration}} | |||
{{SkillTable/row|Blasphemous Sigil}} | |||
{{SkillTable/row|Curse of Decay}} | |||
{{SkillTable/row|Curse of Agony}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | |||
Scrolls | |||
*[[Identification Scroll]] | |||
*[[Disenchantment Scroll]] | |||
== See also == | |||
* [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]] | |||
* [[Enemies]] | |||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 22:48, 14 December 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Skeleton High Priest
Level 12 Undead
Health: 110
Energy: 120
Damage
6 Rending
10 Unholy
Protection
Head 2
Body 3
Arms 1
Legs 1
Resistances
Physical 30%
Slashing 30%
Piercing 40%
Crushing 15%
Rending 30%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%
Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 0
Control Res. 50%
Fortitude 0%
Control Res. 50%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Accuracy 85%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 150%
Armor Pen. 5%
Bodypart Dmg 0%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 150%
Armor Pen. 5%
Bodypart Dmg 0%
Attributes
STR: 10
AGL: 12
PRC: 14
VIT: 10
WIL: 24
Miscellaneous
Faction: Undead
Size: medium
XP: 120
Show moreShow less
The Order had built many crypts to grant its followers eternal peace after death. Unfortunately, this practice made things easier for the necromantic cults which raised their heads centuries later.
“ | The Order had built many crypts to grant its followers eternal peace after death. Unfortunately, this practice made things easier for the necromantic cults which raised their heads centuries later. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Desecration | Spell Type: Target Object Range: 6 Energy: 13 Cooldown: 4 | Shoots a bolt of dark energy, dealing 9 Unholy Damage with 90% Accuracy. If the spell hits the target, burns its Energy for the amount of damage dealt and replenishes the same amount of Energy to the caster. |
Blasphemous Sigil | Spell Type: Target Tile Range: 11 Energy: 13 Cooldown: 13 | Creates a Rune on the targeted tile, which persists for 9 turns. Remaining on the Rune deals 9 Unholy Damage and replenishes Energy to the caster for 100% of the damage dealt. The Rune doesn't harm Undead or Proselytes, instead granting them -33% Fumble Chance, +33% Energy Restoration, and +9% Crit Chance. |
Curse of Decay | Spell Type: Target Object Range: 10 Energy: 18 Cooldown: 21 | Applies the target with "Curse of Decay" for 13 turns: -6% Max Health -6% Max Energy -6%Energy Restoration 9%Healing Efficiency IV stacks of the effect: each turn worsens the Condition of a random body part by 1% Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2. |
Curse of Agony | Spell Type: Target Object Range: 9 Energy: 13 Cooldown: 13 | Applies target with "Curse of Agony" for 13 turns: +1% Pain Change -6% Weapon Damage -9% Magic Power -9% Fortitude -9% Unholy Resistance The penalties change dynamically depending on the target's current Pain. |
Possible Loot
Scrolls
See also