Difference between revisions of "Bonebreaker (Two-Handed Axe)"
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Bonebreaker
Tier 3 Human
Damage
Protection
Resistances
Miscellaneous
m (→Skills) |
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<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{for||other uses|Bonebreaker}} | |||
{{Quote|The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.}} | {{Quote|The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.}} | ||
==Skills== | ==Skills== | ||
{{SkillTable/head|enemy skills=1}} | |||
{{SkillTable/row|Hooking Chop}} | |||
{{SkillTable/row|Dismember}} | |||
{{SkillTable/row|Reign in Blood}} | |||
{{SkillTable/row|Rampage}} | |||
{{SkillTable/row|Battering Ram}} | |||
{{SkillTable/row|Finish `Em!}} | |||
{{SkillTable/row|Shieldbreaker}} | |||
{{SkillTable/row|Not This Time}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | ==Possible Loot== | ||
Weapons | Weapons | ||
*(100%) Tier 2-3 [[Two-Handed Axes|Two-Handed Axe]] | |||
Jewelry | |||
*(5%) Tier 2-3 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
Consumables | |||
* (50%) [[Mead]], [[Mannshire Fortified]] or [[Roasted Drumstick]] | |||
Books | |||
*(5%) [[Armored Combat Treatise II]] or [[Two-Handed Maces Treatise II]] | |||
Bags | |||
*(75%) [[Purse]] (40-80g) | |||
== See also == | == See also == | ||
* [[Brigands]] | * [[Brigands]] | ||
* [[Enemies]] | * [[Enemies]] | ||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 19:59, 28 December 2024
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Bonebreaker
Tier 3 Human

Health: 155
Energy: 75
Damage
31 Slashing
Protection
Head 0
Body 12
Arms 4
Legs 4
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%
Miscellaneous
Faction: Brigand
Size: large
XP: 240
Show more
The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.
![]() |
For other uses, see Bonebreaker. |
“ | The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Hooking Chop | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -20% Weapon Damage, +75% Bleed Chance, and +20% Armor Penetration. Grants the strike a 100% chance to Pull the target if its 1 tile away. Deals damage to an additional body part besides the one hit by the strike. |
Dismember | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 | Delivers a strike with +50% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding. |
Reign in Blood | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 14 | Delivers a strike with +40% Knockback chance and +30% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 50% chance causes the target's Injured body parts to start bleeding. Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target. |
Rampage | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Rampage" for 8 turns: -10% Skills Energy Cost +3% Crit Chance +15% Bleed Chance -3% Fumble Chance Each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25) Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 12 but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
Battering Ram | Attack / Charge Type: Target Tile Range: 3 Energy: 24 Cooldown: 30 | Performs a charge towards the target and deals 3 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection. If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants 2.5% Weapon Damage for 2 turns after using the skill. If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 95% Stun Chance. |
Finish `Em! | Passive | Grants two-handed axe strikes +15% Bodypart Damage and +4% Accuracy if the target's Health is above 50%. Grants two-handed axe strikes +8% Weapon Damage and -4% Fumble Chance if the target's Health is below 50%. |
Shieldbreaker | Passive | Two-handed axe hits apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Max Block Power for 6 turns. If the target's Block Chance is 0%, two-handed axe strikes against it grant -4% Fumble Chance for 6 turns. Both effects stack up to 5 times. |
Not This Time | Passive | Full blocks and dodges grant +5% Control Resistance and +5% Move Resistance for 5 turns. The effect stacks up to 2 times. Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them. |
Possible Loot
Weapons
- (100%) Tier 2-3 Two-Handed Axe
Jewelry
Consumables
- (50%) Mead, Mannshire Fortified or Roasted Drumstick
Books
Bags
- (75%) Purse (40-80g)
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18
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