Difference between revisions of "Skeleton Kingsguard (Mace)"

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==Possible Loot==
==Possible Loot==
Weapons  
Weapons  
*[[Morgenstern]]
*(100%) Tier 3-4 [[Maces|Mace]]
*(100%) Tier 3-4 [[Shields|Shield]]


== See also ==
== See also ==

Latest revision as of 07:41, 28 December 2024


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Skeleton Kingsguard
Level 20 Undead
Skeleton Kingsguard (Mace)
Health: 160
Energy: 75

Damage
24 Crushing
8 Unholy

Protection
Head 14
Body 14
Arms 12
Legs 12

Resistances
Physical 60%
Slashing 60%
Piercing 70%
Crushing 45%
Rending 60%
Nature 40%
Fire 40%
Frost 40%
Shock 20%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%

Defensive stats
Block Chance 30%
Bleed Res. 200%
Pain Res. 100%
Block Power 30
Control Res. 60%
Fortitude 0%
Dodge Chance 0%
Move Res. 30%

Offensive stats
Crit Chance 15%
Counter Chance 0%
Stun Chance 33%
Knockb. Chance 66%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 66%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 40%

Attributes
STR: 26
AGL: 18
PRC: 14
VIT: 12
WIL: 6

Miscellaneous
Faction: Undead
Size: medium
XP: 300

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A paragon of valor in life, a slave to a heretic mage in death... It's hard to imagine a more cruel fate for this former knight.
Disambig.png For other uses, see Skeleton Kingsguard.
A paragon of valor in life, a slave to a heretic mage in death... it's hard to imagine a more cruel fate for this former knight.

Skills

SkillBasic StatsDescription
Shield Bash
Shield Bash
Manuever
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, replenishes Block Power for 25% of the damage dealt by the strike.
Armor Break
Armor Break
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
10
Delivers a strike with +50% Stagger Chance, +25% Armor Penetration, and +100% Armor Damage.

Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +50% Armor Damage for each turn of Stun.

If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.
Hammer and Anvil
Hammer and Anvil
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Hammer and Anvil" for 8 turns:

-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Breakthrough
Breakthrough
Maneuver
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
14
Deals 6 Crushing Damage to three adjacent tiles with 85% Accuracy, 0% Crit Chance, and 80% Stagger Chance.

Hitting a target applies it with -15% Control Resistance and -25% Move Resistance for 6 turns.

Grants +5% Block Power Recovery for 3 turns and reduces the ability tree's cooldowns by 2 turns for each enemy within the skill's area of effect.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, hitting a target applies it with +10% Damage Taken for 6 turns.
Onslaught
Onslaught
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
8
Applies the target with -10% Control Resistance for 3 turns.

Then delivers a strike with +60% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +50% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.

Possible Loot

Weapons

See also