Difference between revisions of "Turncoat (Two-Handed Sword)"
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Turncoat
Level 8 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
m (→Skills) |
FistJuicer (talk | contribs) |
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==Possible Loot== | ==Possible Loot== | ||
Weapons | Weapons | ||
*[[Crude Longsword]] | |||
* (100%) [[Crude Longsword]] | |||
Jewelry | |||
* (2%) Tier 1-2 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
Consumables | |||
* (5%) Dice, [[Splint]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Flatbread]], [[Cheese]], [[Goat Cheese]], [[Roasted Sinewy Meat]], [[Apple]], [[Pear]] | |||
Bags | |||
* (10%) [[Purse]] (1-10g) | |||
== See also == | == See also == |
Latest revision as of 00:39, 29 December 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Turncoat
Level 8 Human
Health: 100
Energy: 85
Damage
19 Slashing
Protection
Head 0
Body 7
Arms 4
Legs 4
Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Defensive stats
Block Chance 15%
Bleed Res. 15%
Pain Res. 0%
Bleed Res. 15%
Pain Res. 0%
Block Power 15
Control Res. 5%
Fortitude 0%
Control Res. 5%
Fortitude 0%
Dodge Chance 5%
Move Res. 5%
Move Res. 5%
Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 20%
Stagger Chance 15%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%
Fumble Chance 20%
Stagger Chance 15%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%
Attributes
STR: 12
AGL: 12
PRC: 10
VIT: 12
WIL: 8
Miscellaneous
Faction: Brigand
Size: medium
XP: 80
Show moreShow less
Some guards eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.
For other uses, see Turncoat. |
“ | Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
Hewing Strike | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Delivers a strike to one of the target's hands with +60% Bleed Chance and +25% Bodypart Damage. If the strike does damage, applies the target with -20% Move Resistance and -20% Bleed Resistance for 4 turns. Doubles the skill's effects if the target is Staggered. Successful two-handed sword counters reduce the skill's cooldown by 1 turn. |
Possible Loot
Weapons
- (100%) Crude Longsword
Jewelry
Consumables
- (5%) Dice, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, Cheese, Goat Cheese, Roasted Sinewy Meat, Apple, Pear
Bags
- (10%) Purse (1-10g)
See also