Ringleader (Two-Handed Sword)

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Ringleader
Level 20 Human
Ringleader (Two-Handed Sword)
Health: 135
Energy: 80

Damage
34 Slashing

Protection
Head 12
Body 12
Arms 8
Legs 8

Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%

Defensive stats
Block Chance 20%
Bleed Res. 30%
Pain Res. 0%
Block Power 25
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 25%

Offensive stats
Crit Chance 33%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 100%
Fumble Chance 10%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 30%

Attributes
STR: 20
AGL: 20
PRC: 10
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 200

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The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.
Disambig.png For other uses, see Ringleader.
The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.

Skills

SkillBasic StatsDescription
Heroic Charge
Heroic Charge
Attack / Charge
Type:
Target Object
Range:
3
Energy:
24
Cooldown:
16
Performs a charge towards the target and delivers a strike with +80% Stagger Chance.

Each tile traveled with the charge grants the strike +10% Weapon Damage and +5% Crit Chance.
Parry
Parry
Maneuver
Type:
No Target
Energy:
12
Cooldown:
8
Activates "Parry" for 2 turns:

+25% Block Chance
+25% Max Block Power
+50% Counter Chance

Fully replenishes Block Power

While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +5% Crit Chance for 5 turns.

The effect stacks up to 3 times.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Feint Swing
Feint Swing
Skill with name "Feint Swing" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Feint Swing" does not exist.

Add it to Skill data or fix the Skill name.

Description

Meeting with this Ringleader can quickly become your last if you let yourself at length the sword.

But if you are prepared to fight well-armored opponents, run fast or withstand the first 3 blows of their cruel weapons - and there will be a chance for you.

Tactics

TODO

Possible Loot

Weapons

Jewerly

Medicine

Bags

See also