Magistrate Renegade (Spear)

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Magistrate Renegade
Tier 5 Human
Magistrate Renegade (Spear)
Health: 165
Energy: 110

Damage
38 Piercing

Protection
Head 13
Body 10
Arms 6
Legs 6

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -15%

Miscellaneous
Faction: Brigand
Size: medium
XP: 100

Show more
When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realization that the rich had simply replaced the old nobility came only after the truce.
When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realization that the rich had simply replaced the old nobility came only after the truce.

Skills

SkillBasic StatsDescription
Impaling Lunge
Impaling Lunge
Attack
Type:
Target Area
Range:
2
Energy:
10
Cooldown:
8
Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +15% Armor Penetration, and +40% Bleed Chance.

Using the skill against Immobilized targets grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes its cooldown.
Regroup
Regroup
Maneuver
Type:
Target Tile
Range:
1
Energy:
18
Cooldown:
18
Repositions to an adjacent tile, replenishes 20% Max Block Power, and reduces the ability tree's skills cooldowns by 1 turn for each enemy within 3 tiles.

Activates "Regroup" for 10 turns:

+5% Block Chance
+5% Max Block Power
+15% Block Power Recovery

+5% Counter Chance

Grants an extra stack of the effect (up to IV) for each ability tree's skill that was on cooldown before its activation.
Pikeman's StanceSkill with name "Pikeman's Stance" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Pikeman's Stance" does not exist.

Add it to Skill data or fix the Skill name.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy(down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Nail Down
Nail Down
Attack
Type:
Target Object
Range:
2
Energy:
14
Cooldown:
12
Delivers a strike to one of the target's legs with +5% Crit Chance.

If the target is adjacent, grants the strike +20% Weapon Damage and +50% Knockback Chance.

If the target is 1 tile away, grants the strike +20% Bodypart Damage and +50% Immobilization Chance.
Sudden Lunge
Sudden Lunge
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
12
Delivers a strike with -50% Weapon Damage and 80% Stagger Chance.

Reduces all cooldowns by 2 turns.

If the strike does damage, puts the target's abilities on a 2 turns Cooldown.

If equipped with a spear, grants the skill +1 range.
Coordinated Advance
Coordinated Advance
Passive
For each ally within Vision, grants +7.5% Weapon Damage and +5% Crit Chance both to them and the Renegade. Using Abilities reduce the Renegade's and his allies's Active Cooldowns by 1 turn.

Possible Loot

Weapons

Food

Bags

See also


Page last edited during patch: 0.8.1.8 | Data Page last updated in: 0.9.1.18