Magistrate Renegade (Two-Handed Mace)

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Magistrate Renegade
Level 20 Human
Magistrate Renegade (Two-Handed Mace)
Health: 140
Energy: 100

Damage
32 Crushing

Protection
Head 16
Body 15
Arms 8
Legs 8

Resistances
Physical 35%
Slashing 35%
Piercing 35%
Crushing 35%
Rending 35%
Shock -15%

Defensive stats
Block Chance 15%
Bleed Res. 35%
Pain Res. 0%
Block Power 20
Control Res. 35%
Fortitude 0%
Dodge Chance 15%
Move Res. 33%

Offensive stats
Crit Chance 15%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 50%
Life Leech 0%
Vision 9
Crit Efficiency ×1.25
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 60%
Bodypart Dmg 30%

Attributes
STR: 20
AGL: 16
PRC: 14
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 200

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When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realization that the rich had simply replaced the old nobility came only after the truce.
When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realisation that the rich had simply repleaced the old nobility came only after the truce.

Skills

SkillBasic StatsDescription
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
6
Cooldown:
1
Activates "Mighty Swing" for the next turn:

+50% Weapon Damage
+75% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Unstoppable Force
Unstoppable Force
Attack
Type:
Target Area
Range:
1
Energy:
12
Cooldown:
8
Delivers a strike to three adjacent tiles with +75% Knockback Chance and +75% Armor Damage.

Grants -15% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 2 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2-3 turns cooldown.
Striker Stance
Striker Stance
Stance
Type:
No Target
Energy:
10
Cooldown:
10
Activates "Striker Stance" for 12 turns:

+5% Crit Chance
+15% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks.

Only one Stance effect can be active at a time.

If affected by "Mighty Swing", using this skill delivers a strike to a random adjacent enemy.
Skull Crusher
Skull Crusher
Attack / Charge
Type:
Target Object
Range:
2
Energy:
18
Cooldown:
12
Performs a Charge towards the target and delivers a strike to its head with +50% Stun Chance and +30% Bodypart Damage.

If affected by "Mighty Swing", grants the strike +75% Stagger Chance and +75% Immobilization Chance.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Sudden Lunge
Sudden Lunge
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Delivers a strike with -50% Weapon Damage and 75% Stagger Chance.

Reduces all cooldowns by 2 turns.

If the strike does damage, puts the target's abilities on a 2 turn Cooldown.

If equipped with a spear, grants the skill +1 range.
Flexible Defense
Flexible Defense
Attack / Maneuver
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
16
Delivers a strike to three adjacent tiles with -60% Weapon Damage and +120% Stagger Chance.

Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns.

If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration.

If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect.
Battering Ram
Battering Ram
Attack / Charge
Type:
Target Tile
Range:
3
Energy:
24
Cooldown:
30
Performs a charge towards the target and deals 3 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection.

If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants 2.5% Weapon Damage for 2 turns after using the skill.

If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 95% Stun Chance.
Coordinated Advance
Coordinated Advance
Passive
For each ally within Vision, grants +7.5% Weapon Damage and +5% Crit Chance both to them and the Renegade. Using Abilities reduce the Renegade's and his allies's Active Cooldowns by 1 turn.
Peak Performance
Peak Performance
Passive
Grants +15% Weapon Damage, +15% Dodge Chance and -15% Skills Cooldowns Duration when Energy is above 50%.

Possible Loot

Weapons

See also