Difference between revisions of "Robber Baron (Mace)"

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(→‎Possible Loot: Added Shields Treatise II, Maces Treatise II, Antitoxin and Purse with a few Crowns. Changed Heater shield's link for the appropriate variant)
 
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==Skills==
==Skills==
{{Skill_list|Finish Off|Shield Bash|Armor Break|Raise Shield|Adrenaline Rush|Thirst for Battle|Onslaught}}
{{SkillTable/head|enemy skills=10}}
{{SkillTable/row|Raise Shield}}
{{SkillTable/row|Shield Bash}}
{{SkillTable/row|Onslaught}}
{{SkillTable/row|Armor Break}}
{{SkillTable/row|Knock Out}}
{{SkillTable/row|Unyielding Defense}}
{{SkillTable/row|Battering Ram}}
{{SkillTable/row|Thirst for Battle}}
{{SkillTable/row|Battle-Forged}}
{{SkillTable/row|Dazing Strikes}}
{{SkillTable/end}}


==Possible Loot==
==Possible Loot==
Weapons
Weapons
TODO
*[[Heavy Flail]]
Armor
*[[Heater Shield F|Heater Shield]]
Medicine
 
* [[Antitoxin]]
 
Books
 
* [[Maces Treatise II]]
* [[Shields Treatise II]]
 
Bags
 
* [[Purse]] with few [[Crowns]]


== See also ==
== See also ==

Latest revision as of 22:16, 20 December 2023


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Robber Baron
Level 20 Human
Robber Baron (Mace)
Health: 200
Energy: 60

Damage
34 Crushing

Protection
Head 24
Body 28
Arms 22
Legs 22

Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Shock -25%

Defensive stats
Block Chance 30%
Bleed Res. 50%
Pain Res. 25%
Block Power 35
Control Res. 50%
Fortitude 0%
Dodge Chance -25%
Move Res. 40%

Offensive stats
Crit Chance 25%
Counter Chance 0%
Stun Chance 33%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1.33
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 22%
Stagger Chance 33%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 40%

Attributes
STR: 18
AGL: 14
PRC: 12
VIT: 16
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 200

Show moreShow less
Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring lands.
Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring lands.

Skills

SkillBasic StatsDescription
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
14
Cooldown:
11
Activates "Raise Shield" for 3 turns:

+11% Block Chance
+15% Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Shield Bash
Shield Bash
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
7
Deals 6 Crushing Damage with 110% Accuracy, 10% Crit Chance, 50% Daze Chance, and 85% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants the skill and +25% Cooldown Duration.
Onslaught
Onslaught
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Applies the target with -10% Control Resistance for 2 turns.

Then delivers a strike with +85% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +50% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Armor Break
Armor Break
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike with +75% Stagger Chance, +25% Armor Penetration, and +150% Armor Damage.

Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun.

If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.
Knock Out
Knock Out
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
12
Delivers a strike to the target's head with +25% Weapon Damage and +70% Stagger Chance.

Grants the strike additional +10% Weapon Damage for each turn of Daze affecting the target and +30% Weapon Damage for each turn of Stun.

If the strike does damage, puts the target's abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
Unyielding Defense
Unyielding Defense
Maneuver
Type:
Target Tile
Range:
1
Energy:
14
Cooldown:
10
Repositions to an adjacent tile and activates "Unyielding Defense" for 8 turns:

+10% to all body parts' Protection (no less than 1)
+10% Control Resistance
+3% Block Power Recovery
+5% Block Chance or +5% Dodge Chance (the priority is given to the highest Stat).

Each received strike grants an extra stack of the effect (up to V.
Battering Ram
Battering Ram
Attack / Charge
Type:
Target Tile
Range:
3
Energy:
24
Cooldown:
30
Performs a charge towards the target and deals 3 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection.

If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants 2.5% Weapon Damage for 2 turns after using the skill.

If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 95% Stun Chance.
Thirst for Battle
Thirst for Battle
Maneuver
Type:
No Target
Energy:
24
Cooldown:
30
Activates "Thirst for Battle" for 8 turns.

Each missing percent of Health grants:

+0.5% Weapon Damage
+0.25% Crit Chance
+0.5% Crit Efficiency
+0.33% Life Drain
+0.5% Energy Drain

The effect's power changes dynamically depending on the current Health.

Killing an enemy prolongs the effect's duration by 2 turns.

The first strike received on the same turn as using the skill is guaranteed to trigger a counter.
Battle-Forged
Battle-Forged
Passive
Using Stances and Maneuvers grants -20% Damage Taken until the next turn.

If equipped with a light chestpiece, moving to other tiles (Charges and Maneuvers counts as well)) grants +2% Dodge Chance and +2% Counter Chance for 6 turns for each traveled tile.

If equipped with a heavy chestpiece, remaining on the same tile grants -3% Energy Cost for 6 turns.

Both effects stack up to 5 times.
Dazing Strikes
Dazing Strikes
Passive
Damaging mace strikes against Dazed, Stunned, and Staggered targets apply them with -5% Accuracy, +5% Fumble Chance, and -5% Weapon Damage for 4 turns.
This effect stacks up to 3 times.

Possible Loot

Weapons

Armor

Medicine

Books

Bags

See also