Difference between revisions of "Turncoat (Two-Handed Mace)"

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<includeonly>{{#switch: {{{1}}}
<!-- Updated with Npc Parser V 0.52 -->
|Name = Turncoat
|Level = 8
|Type = Human
|Faction = Brigand
|Size = Medium
|XP = 75
|Health = 100
|Energy = 90
|Protection = 7
|Damage1 = 23 |DamageType1 = Piercing
|STR = 12
|AGL = 12
|VIT = 12
|PRC = 10
|WIL = 8
|Accuracy = 100
|DodgeChance = 0
|BlockChance = 0
|BlockPower = 0
|CritChance = 3
|CritEfficiency = 0
|ArmorPiercing = 30
|CounterChance = 0
|FumbleChance = 30
|Fortitude = 0
|Stealth = 0
|HealthRestoration = 5
|Energy Restoration = 15
|Cooldowns Duration = 0
|MoveResistance = 5
|ControlResistance = 5
|BleedResistance = 0
|BleedChance = 0
|StunChance = 2
|DazeChance = 6
|KnockbackChance = 0
|ImmobilizeChance = 0
|Stagger Chance = 0
|Damage Reflection = 0
|Vision = 9
|BonusRange = 0
|LifeLeech = 0
|EnergyLeech = 0
|Healing Efficiency = 0
|PainResistance = 0
|MagicPower = 0
|PhysicalResistance = 8
|NatureResistance = 0
|MagicResistance = 0
|SlashingResistance = 0
|PiercingResistance = 0
|CrushingResistance = 0
|RendingResistance = 0
|FireResistance = 0
|ShockResistance = 0
|PoisonResistance = 0
|CausticResistance = 0
|FrostResistance = 0
|ArcaneResistance = 0
|UnholyResistance = 0
|SacredResistance = 0
|PsionicResistance = 0
|Description = Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.
|#default =
}}</includeonly><noinclude>{{for||other uses|Turncoat}}
{{stub}}
{{stub}}
<div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{for||other uses|Turncoat}}
{{Quote|Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.}}
{{Quote|Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.}}


==Skills==
==Skills==
{{Skill list|Unstoppable Force|Mighty Swing}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Unstoppable Force}}
{{SkillTable/row|Mighty Swing}}
{{SkillTable/end}}
 
==Possible Loot==
Weapons
*[[Reinforced Warclub]]
 
Bags
*[[Purse]] with few [[Crowns]]


== See also ==
== See also ==
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* [[Enemies]]
* [[Enemies]]


{{Clear}}
 
{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]
</noinclude>

Latest revision as of 04:56, 4 January 2023


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Turncoat
Level 8 Human
Turncoat (Two-Handed Mace)
Health: 100
Energy: 90

Damage
19 Crushing

Protection
Head 4
Body 8
Arms 4
Legs 4

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%

Defensive stats
Block Chance 0%
Bleed Res. 15%
Pain Res. 0%
Block Power 0
Control Res. 5%
Fortitude 0%
Dodge Chance 5%
Move Res. 5%

Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 15%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 10%

Attributes
STR: 12
AGL: 12
PRC: 10
VIT: 12
WIL: 8

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

Show moreShow less
Some guards eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.
Disambig.png For other uses, see Turncoat.
Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.

Skills

SkillBasic StatsDescription
Unstoppable Force
Unstoppable Force
Attack
Type:
Target Area
Range:
1
Energy:
12
Cooldown:
8
Delivers a strike to three adjacent tiles with +75% Knockback Chance and +75% Armor Damage.

Grants -15% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 2 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2-3 turns cooldown.
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
6
Cooldown:
1
Activates "Mighty Swing" for the next turn:

+50% Weapon Damage
+75% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance

Possible Loot

Weapons

Bags

See also