Difference between revisions of "Marauder (Two-Handed Axe)"

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==Skills==
==Skills==
{{Skill_list|Dismember|Reign in Blood|Hooking Chop}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Dismember}}
{{SkillTable/row|Reign in Blood}}
{{SkillTable/row|Hooking Chop}}
{{SkillTable/end}}


==Possible Loot==
==Possible Loot==
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Books
Books
*[[Two-Handed Axes Treatise I]]
*[[Two-Handed Axes Treatise I]]
Bags
*[[Purse]] with few [[Crowns]]


== See also ==
== See also ==

Latest revision as of 04:58, 4 January 2023


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Marauder
Level 12 Human
Marauder (Two-Handed Axe)
Health: 110
Energy: 110

Damage
26 Slashing

Protection
Head 0
Body 10
Arms 6
Legs 6

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -10%

Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 0%
Block Power 0
Control Res. 15%
Fortitude 0%
Dodge Chance 5%
Move Res. 15%

Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1.15
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 25%

Attributes
STR: 15
AGL: 15
PRC: 12
VIT: 8
WIL: 8

Miscellaneous
Faction: Brigand
Size: medium
XP: 120

Show moreShow less
A commoner or a deserter, who somehow got hold of decent gear and then went on a spree across the realm.
Disambig.png For other uses, see Marauder.
A commoner or a deserter, who somehow got hold of decent gear and went on a spree across the realm.

Skills

SkillBasic StatsDescription
Dismember
Dismember
Attack
Type:
Target Object
Range:
1
Energy:
13
Cooldown:
10
Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs.

If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 100% chance to start Bleeding.
Reign in Blood
Reign in Blood
Attack
Type:
Target Object
Range:
1
Energy:
11
Cooldown:
10
Delivers a strike with +40% Knockback chance and +10% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.

With 60% chance causes the target's Injured body parts to start bleeding.

Then replenishes +5% Max Energy for each Bleeding and degree of Injury affecting the target.
Hooking Chop
Hooking Chop
Attack
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Delivers a strike with -25% Damage, +75% Bleed Chance, and +10% Armor Penetration.

Grants the strike a 75% chance to Pull the target if its 1 tile away.

Worsens the Condition of an additional body part besides the one hit by the strike.

Possible Loot

Weapons

Books

Bags

See also