Difference between revisions of "Turncoat (Two-Handed Mace)"
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Turncoat
Tier 2 Human
Damage
Protection
Resistances
Miscellaneous
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==Skills== | ==Skills== | ||
{{ | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Unstoppable Force}} | |||
{{SkillTable/row|Mighty Swing}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | ==Possible Loot== | ||
Weapons | Weapons | ||
*[[Reinforced Warclub]] | |||
* (100%) [[Reinforced Warclub]] | |||
Jewelry | |||
* (2%) Tier 1-2 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
Consumables | |||
* (5%) Dice, [[Splint]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Flatbread]], [[Cheese]], [[Goat Cheese]], [[Roasted Sinewy Meat]], [[Apple]], [[Pear]] | |||
Bags | |||
* (10%) [[Purse]] (1-10g) | |||
== See also == | == See also == |
Latest revision as of 00:38, 29 December 2024
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Turncoat
Tier 2 Human

Health: 90
Energy: 75
Damage
21 Crushing
Protection
Head 2
Body 3
Arms 2
Legs 2
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Miscellaneous
Faction: Brigand
Size: medium
XP: 40
Show more
Some guards eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.
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For other uses, see Turncoat. |
“ | Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Unstoppable Force | Attack Type: Target Area Range: 1 Energy: 14 Cooldown: 12 | Delivers a strike to three adjacent tiles with +70% Knockback Chance and +60% Armor Damage. Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 3 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown. |
Mighty Swing | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Mighty Swing" for 1 turn: +50% Weapon Damage +50% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
Possible Loot
Weapons
- (100%) Reinforced Warclub
Jewelry
Consumables
- (5%) Dice, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, Cheese, Goat Cheese, Roasted Sinewy Meat, Apple, Pear
Bags
- (10%) Purse (1-10g)
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18
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