Difference between revisions of "Magistrate Renegade (Two-Handed Mace)"
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Magistrate Renegade
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
Lucid Tavi (talk | contribs) (→Skills: Added Peak Performance. Reorganised skill order to match in-game inspected page) |
FistJuicer (talk | contribs) |
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==Possible Loot== | ==Possible Loot== | ||
Weapons | Weapons | ||
*[[ | *(100%) Tier 3-4 [[Two-Handed Maces|Two-Handed Mace]] | ||
Jewelry | |||
*(3%) Tier 3-4 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
Consumables | |||
*(10%) [[Smoked Ham]], [[Brynn Vermouth]], [[Brandy]], [[Mannshire Fortified]], [[Healing Salve]], [[Antitoxin]] | |||
Books | |||
*(5%) [[Two-Handed Maces Treatise II]] or [[Warfare Treatise II]] | |||
Bags | |||
*(33%) [[Purse]] (15-50g) | |||
== See also == | == See also == |
Latest revision as of 21:38, 28 December 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Magistrate Renegade
Level 20 Human
Health: 140
Energy: 100
Damage
32 Crushing
Protection
Head 16
Body 15
Arms 8
Legs 8
Resistances
Physical 35%
Slashing 35%
Piercing 35%
Crushing 35%
Rending 35%
Shock -15%
Defensive stats
Block Chance 15%
Bleed Res. 35%
Pain Res. 0%
Bleed Res. 35%
Pain Res. 0%
Block Power 20
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 15%
Move Res. 33%
Move Res. 33%
Offensive stats
Crit Chance 15%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 50%
Life Leech 0%
Vision 9
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 50%
Life Leech 0%
Vision 9
Crit Efficiency ×1.25
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 60%
Bodypart Dmg 30%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 60%
Bodypart Dmg 30%
Attributes
STR: 20
AGL: 16
PRC: 14
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 200
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When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realization that the rich had simply replaced the old nobility came only after the truce.
“ | When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realisation that the rich had simply repleaced the old nobility came only after the truce. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Mighty Swing | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Mighty Swing" for 1 turn: +50% Weapon Damage +50% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
Unstoppable Force | Attack Type: Target Area Range: 1 Energy: 14 Cooldown: 12 | Delivers a strike to three adjacent tiles with +70% Knockback Chance and +60% Armor Damage. Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 3 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown. |
Striker Stance | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Striker Stance" for 8 turns: +5% Crit Chance +10% Knockback Chance +10% Armor Penetration. +15% Stagger Chance Grants each third strike +100% Daze Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks. Only one Stance effect can be active at a time. If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy. |
Skull Crusher | Attack / Charge Type: Target Object Range: 2 Energy: 26 Cooldown: 20 | Performs a Charge towards the target and delivers a strike to its head with +50% Stun Chance and +25% Bodypart Damage. If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance. |
Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
Sudden Lunge | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 12 | Delivers a strike with -50% Weapon Damage and 80% Stagger Chance. Reduces all cooldowns by 2 turns. If the strike does damage, puts the target's abilities on a 2 turns Cooldown. If equipped with a spear, grants the skill +1 range. |
Flexible Defense | Attack / Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 16 | Delivers a strike to three adjacent tiles with -60% Weapon Damage and +120% Stagger Chance. Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect. |
Battering Ram | Attack / Charge Type: Target Tile Range: 3 Energy: 24 Cooldown: 30 | Performs a charge towards the target and deals 3 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection. If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants 2.5% Weapon Damage for 2 turns after using the skill. If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 95% Stun Chance. |
Coordinated Advance | Passive | For each ally within Vision, grants +7.5% Weapon Damage and +5% Crit Chance both to them and the Renegade. Using Abilities reduce the Renegade's and his allies's Active Cooldowns by 1 turn. |
Peak Performance | Passive | Grants +10% Weapon Damage, +10% Dodge Chance and -10% Cooldowns Duration if Energy is above 50%. |
Possible Loot
Weapons
- (100%) Tier 3-4 Two-Handed Mace
Jewelry
Consumables
Books
Bags
- (33%) Purse (15-50g)
See also