Difference between revisions of "Ringleader (Two-Handed Axe)"
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Ringleader
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
Lucid Tavi (talk | contribs) (→Skills: Added Fatal Strike. Reorganised skill order to match in-game inspected page) |
FistJuicer (talk | contribs) |
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==Possible Loot== | ==Possible Loot== | ||
Weapons | Weapons | ||
*[[ | *(100%) Tier 3 [[Two-Handed Axes|Two-Handed Axe]] | ||
*[[ | Jewelry | ||
*(2%) Tier 3 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
Consumables | |||
*[[Mead]] | *(8%) [[Healing Salve]], [[Herbal Extract]], [[Splint]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Flatbread]], White Fish or [[Apple]] | ||
Books | |||
*(1%) [[Two-Handed Axes Treatise II]] | |||
*[[ | Bags | ||
*(10%) [[Purse]] (1-20g) | |||
== See also == | == See also == | ||
* [[Brigands]] | * [[Brigands]] |
Latest revision as of 23:23, 28 December 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Ringleader
Level 20 Human
Health: 135
Energy: 85
Damage
32 Slashing
Protection
Head 10
Body 12
Arms 8
Legs 8
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 30%
Pain Res. 0%
Bleed Res. 30%
Pain Res. 0%
Block Power 0
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 25%
Move Res. 25%
Offensive stats
Crit Chance 25%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 45%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 45%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 12%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 40%
Fumble Chance 12%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 40%
Attributes
STR: 20
AGL: 16
PRC: 14
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 200
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The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.
For other uses, see Ringleader. |
“ | The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Hooking Chop | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -20% Weapon Damage, +75% Bleed Chance, and +20% Armor Penetration. Grants the strike a 100% chance to Pull the target if its 1 tile away. Deals damage to an additional body part besides the one hit by the strike. |
Dismember | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 | Delivers a strike with +50% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding. |
Reign in Blood | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 14 | Delivers a strike with +40% Knockback chance and +30% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 50% chance causes the target's Injured body parts to start bleeding. Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target. |
Rampage | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Rampage" for 8 turns: -10% Skills Energy Cost +3% Crit Chance +15% Bleed Chance -3% Fumble Chance Each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25) Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 12 but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
Fatal Strike | Passive | Critical two-handed axe strikes grant -10% Skills Energy Cost for 3 turns and apply their target with +10% Damage Taken for 3 turns. Both effects stack up to 2 times. |
Possible Loot
Weapons
- (100%) Tier 3 Two-Handed Axe
Jewelry
Consumables
- (8%) Healing Salve, Herbal Extract, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple
Books
Bags
- (10%) Purse (1-20g)
See also