Difference between revisions of "Bonebreaker (Two-Handed Mace)"
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Bonebreaker
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
m (→Skills) |
Lucid Tavi (talk | contribs) (→Possible Loot: Filled Possible Loot with the power of savescum) |
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<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{for||other uses|Bonebreaker}} | |||
{{Quote|The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.}} | {{Quote|The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.}} | ||
==Skills== | ==Skills== | ||
{{SkillTable/head|enemy skills=1}} | |||
{{SkillTable/row|Mighty Swing}} | |||
{{SkillTable/row|Unstoppable Force}} | |||
{{SkillTable/row|Skull Crusher}} | |||
{{SkillTable/row|Striker Stance}} | |||
{{SkillTable/row|Battering Ram}} | |||
{{SkillTable/row|Mighty Kick}} | |||
{{SkillTable/row|Unbalance}} | |||
{{SkillTable/row|Severe Concussion}} | |||
{{SkillTable/row|Not This Time}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | |||
Weapons | |||
* [[Footman Poleaxe|Footman Polemace]] | |||
Books | |||
* [[Armored Combat Treatise II]] | |||
* [[Two-Handed Maces Treatise II]] | |||
Beverages | |||
* [[Mannshire Fortified]] | |||
* [[Mead]] | |||
Food | |||
* [[Roasted Drumstick]] | |||
Bags | |||
* [[Purse]] with few [[Crowns]] | |||
== See also == | == See also == | ||
Line 77: | Line 44: | ||
* [[Enemies]] | * [[Enemies]] | ||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 05:25, 23 December 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Bonebreaker
Level 15 Human
Health: 200
Energy: 70
Damage
35 Crushing
Protection
Head 8
Body 14
Arms 8
Legs 8
Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 35%
Pain Res. 25%
Bleed Res. 35%
Pain Res. 25%
Block Power 0
Control Res. 25%
Fortitude 0%
Control Res. 25%
Fortitude 0%
Dodge Chance 0%
Move Res. 50%
Move Res. 50%
Offensive stats
Crit Chance 20%
Counter Chance 0%
Stun Chance 25%
Knockb. Chance 50%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 25%
Knockb. Chance 50%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 65%
Bodypart Dmg 30%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 65%
Bodypart Dmg 30%
Attributes
STR: 22
AGL: 12
PRC: 10
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: large
XP: 375
Show moreShow less
The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.
For other uses, see Bonebreaker. |
“ | The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Mighty Swing | Maneuver Type: No Target Energy: 6 Cooldown: 1 | Activates "Mighty Swing" for the next turn: +50% Weapon Damage +75% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
Unstoppable Force | Attack Type: Target Area Range: 1 Energy: 12 Cooldown: 8 | Delivers a strike to three adjacent tiles with +75% Knockback Chance and +75% Armor Damage. Grants -15% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 2 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2-3 turns cooldown. |
Skull Crusher | Attack / Charge Type: Target Object Range: 2 Energy: 18 Cooldown: 12 | Performs a Charge towards the target and delivers a strike to its head with +50% Stun Chance and +30% Bodypart Damage. If affected by "Mighty Swing", grants the strike +75% Stagger Chance and +75% Immobilization Chance. |
Striker Stance | Stance Type: No Target Energy: 10 Cooldown: 10 | Activates "Striker Stance" for 12 turns: +5% Crit Chance +15% Knockback Chance +10% Armor Penetration. +15% Stagger Chance Grants each third strike +100% Daze Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks. Only one Stance effect can be active at a time. If affected by "Mighty Swing", using this skill delivers a strike to a random adjacent enemy. |
Battering Ram | Attack / Charge Type: Target Tile Range: 3 Energy: 24 Cooldown: 30 | Performs a charge towards the target and deals 3 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection. If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants 2.5% Weapon Damage for 2 turns after using the skill. If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 95% Stun Chance. |
Mighty Kick | Attack Type: Target Object Range: 1 Energy: 8 Cooldown: 5 | Deals 11 Crushing Damage with +115% Stagger Chance and 60% Knockback Chance (the damage is affected by the equipped boots' protection). Applies the target with -30% Max Block Power, -15% Control Resistance and -15% Move Resistance for the 3 turns. The effect stacks up to 2 times. |
Unbalance | Passive | Knocking targets back with two-handed mace strikes applies them with -10% Control Resistance, +5% Fumble Chance and -10% Dodge Chance for 3 turns. The effect stacks up to 3 times. |
Severe Concussion | Passive | Dazing, Stunning or Staggering targets with two-handed mace strikes applies them with -15% Move Resistance, -10% Accuracy, and +10% Fumble chance for 4 turns. The effect stacks up to 2 times. |
Not This Time | Passive | Grants +20% Fortitude for 5 turns upon receiving a negative Mental or Physical effect. Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them. |
Possible Loot
Weapons
Books
Beverages
Food
Bags
See also