Difference between revisions of "Crook"
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Crook
Tier 2 Human
Damage
Protection
Resistances
Miscellaneous
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<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{Quote|A cold-blooded thug willing to kill for a fistful of coins... or just for fun.}} | {{Quote|A cold-blooded thug willing to kill for a fistful of coins... or just for fun.}} | ||
==Skills== | ==Skills== | ||
{{ | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Double Lunge}} | |||
{{SkillTable/row|Deadly Trick}} | |||
{{SkillTable/row|Seize the Initiative}} | |||
{{SkillTable/row|Dash}} | |||
{{SkillTable/row|Hard Target}} | |||
{{SkillTable/row|Disengage}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | |||
Weapons | |||
* (100%) Tier 1-2 [[Daggers|Dagger]] | |||
Jewelry | |||
* (2%) Tier 1-2 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
Consumables | |||
* (7%) [[Healing Salve]], [[Herbal Extract]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Flatbread]], White Fish or [[Apple]], [[Flatbread]] or [[Crowbar]] | |||
Books | |||
* (2%) [[Daggers Treatise I]] | |||
Bags | |||
* (3%) [[Purse]] (5-25g) | |||
== See also == | |||
* [[Brigands]] | |||
* [[Enemies]] | |||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 00:33, 29 December 2024
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Crook
Tier 2 Human

Health: 80
Energy: 85
Damage
16 Piercing
2 Poison
Protection
Head 1
Body 2
Arms 1
Legs 2
Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%
Miscellaneous
Faction: Brigand
Size: medium
XP: 40
Show more
A cold-blooded thug willing to kill for a fistful of coins... or just for fun.
“ | A cold-blooded thug willing to kill for a fistful of coins... or just for fun. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Double Lunge | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage. If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns. |
Deadly Trick | Attack / Maneuver Type: Target Object Range: 1 Energy: 16 Cooldown: 14 | With 120% chance swaps places with the target. If the swap is successful, grants +15% Counter Chance and +25% Bleed Chance for 2 turns. Then delivers a strike with +20% Weapon Damage, +75% Stagger Chance, +10% Crit Chance, and +100% Energy Drain. |
Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
Dash | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy(down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
Hard Target | Passive | Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -7.5% Accuracy for 4 turns. Both effects stack up to 4 times and trigger twice if the shot hits its target. Grants all received strikes and shots -10% Armor Penetration. |
Disengage | Passive | Reduces the chance of triggering attacks of opportunity (from 50% to 25%). Grants +0.2% Magic Resistance and +0.2 Nature Resistance for each 1% Dodge Chance Applies all adjacent enemies with +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance. |
Possible Loot
Weapons
- (100%) Tier 1-2 Dagger
Jewelry
Consumables
- (7%) Healing Salve, Herbal Extract, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple, Flatbread or Crowbar
Books
- (2%) Daggers Treatise I
Bags
- (3%) Purse (5-25g)
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18
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