Difference between revisions of "Brigand Warlock"
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Brigand Warlock
Tier 3 Human
Damage
Protection
Resistances
Miscellaneous
m (→Skills) |
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<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{Quote|Warlocks aren't particularly picky about neither their means, nor their ends. For many of them the life of banditry is a perfect way to earn some easy coin while honing their magical skill.}} | {{Quote|Warlocks aren't particularly picky about neither their means, nor their ends. For many of them the life of banditry is a perfect way to earn some easy coin while honing their magical skill.}} | ||
==Skills== | ==Skills== | ||
{{ | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Hail of Blows}} | |||
{{SkillTable/row|Fire Barrage}} | |||
{{SkillTable/row|Jolt}} | |||
{{SkillTable/row|Seal of Power}} | |||
{{SkillTable/row|Chain Lightning}} | |||
{{SkillTable/row|Magma Rain}} | |||
{{SkillTable/row|Dissipation}} | |||
{{SkillTable/row|Now or Never}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | |||
Weapons | |||
* (100%) Tier 2-3 [[Staves|Staff]] | |||
Jewelry | |||
* (10%) Tier 2-3 [[Rings|Ring]] | |||
*(10%) Tier 2-3 [[Amulets|Amulet]] | |||
Consumables | |||
* (100%) [[Mindwort]], [[Soporific Sponge]], [[Healing Salve]], [[Herbal Extract]], [[Stardust]] or [[Vivifying Essence]] | |||
Books | |||
* (25%) [[Pyromantic Treatise III]], [[Electromantic Treatise III]], [[Geomantic Treatise III|Geomancy Treatise III]] or [[Magic Mastery Treatise III]] | |||
Scrolls | |||
* (15%) [[Scrolls|Scroll]] | |||
Bags | |||
* (10%) [[Purse]] (50-80g) | |||
== See also == | == See also == | ||
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* [[Enemies]] | * [[Enemies]] | ||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 20:07, 28 December 2024
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Brigand Warlock
Tier 3 Human

Health: 100
Energy: 150
Damage
18 Crushing
4 Fire
Protection
Head 1
Body 2
Arms 2
Legs 2
Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%
Nature 20%
Fire 20%
Frost 20%
Shock 20%
Poison 20%
Caustic 20%
Magic 20%
Unholy 20%
Arcane 20%
Sacred 20%
Psionic 20%
Miscellaneous
Faction: Brigand
Size: medium
XP: 240
Show more
Warlocks aren't particularly picky about neither their means, nor their ends. For many of them the life of banditry is a perfect way to earn some easy coin while honing their magical skill.
“ | Warlocks aren't particularly picky about neither their means, nor their ends. For many of them the life of banditry is a perfect way to earn some easy coin while honing their magical skill. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Hail of Blows | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 8 | Delivers two strikes with -20% Weapon Damage, +60% Stagger Chance, and -5% Accuracy. Grants +35% Energy Drain to the first strike and +60% Daze Chance to the second. If both strikes hit the target, delivers an additional strike with -20% Weapon Damage and +60% Knockback Chance. |
Fire Barrage | Spell Type: Target Tile Range: 5 Energy: 12 Cooldown: 4 | Shoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy. Firebolts deal +30% more damage to Burning targets. |
Jolt | Spell Type: Target Tile Range: 7 Energy: 10 Cooldown: 2 | Deals 6 Shock Damage to the target with 35% chance to Knock it back and 70% chance to apply "Resonance" for 8 turns: -20% Shock Resistance -7.5% Move Resistance -5% Control Resistance +10% Cooldowns Duration |
Seal of Power | Spell Type: No Target Energy: 24 Cooldown: 20 | Activates Seal of Power for 5 turns: +15% Magic Power +10% Weapon Damage, dealt as Arcana +1 Bonus Range Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9). Pyromancy: +15% Pyromantic Power, +20% Weapon Damage, dealt as Fire, +3% Miracle Chance, +3% Crit Chance Electromancy: +15% Electromantic Power, +20% Weapon Damage, dealt as Shock, -4% Backfire Chance, -4% Fumble Chance Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change Using the ability tree's spell transforms the effect back into "Seal of Power". |
Chain Lightning | Spell Type: Target Object Range: 6 Energy: 36 Cooldown: 16 | Deals 12 Shock Damage to the target, then jumps to a closest Resonating target within 8 tiles, prolonging the duration of its "Resonance" by 3 turns. Has 60% chance to apply Stagger, and reduces the ability tree's active Cooldowns by 2 turns for each affected target. The lightning can strike each individual target only once per cast. |
Magma Rain | Spell Type: Target Area Range: 3 Energy: 36 Cooldown: 20 | Deals 6 Fire Damage to a 3x3 tile area, create magma puddles within it and Igniting some of the tiles. Magma persist for 3 turns. Remaining in magma deals 3 Fire Damage, applies with -5% Fire Resistance for 7 turns (the effect stacks), and has 5% chance to Ignite. Each turn of remaining in the magma increases the Ignition chance by 5%. |
Dissipation | Passive | Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns. The effect stacks up to 20 times. |
Now or Never | Passive | Full and partial dodges and blocks grant +10% Counter Chance and +10% Magic Power for 4 turns. Using spells grants +8% Dodge Chance and +8% Block Chance for 4 turns. Both effects stack up to 3 times. |
Possible Loot
Weapons
- (100%) Tier 2-3 Staff
Jewelry
Consumables
- (100%) Mindwort, Soporific Sponge, Healing Salve, Herbal Extract, Stardust or Vivifying Essence
Books
- (25%) Pyromantic Treatise III, Electromantic Treatise III, Geomancy Treatise III or Magic Mastery Treatise III
Scrolls
- (15%) Scroll
Bags
- (10%) Purse (50-80g)
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18
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