Mortician
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Mortician
Tier 4 Human
Health: 100
Energy: 190
Damage
6 Rending
13 Unholy
Protection
Head 0
Body 4
Arms 2
Legs 2
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Nature 30%
Fire 30%
Frost 30%
Shock 30%
Poison 30%
Caustic 30%
Magic 30%
Unholy 96%
Arcane 30%
Sacred -20%
Psionic 30%
Defensive stats
Block Chance 0%
Bleed Res. 33%
Pain Res. 33%
Bleed Res. 33%
Pain Res. 33%
Block Power 0
Control Res. 25%
Fortitude 0%
Control Res. 25%
Fortitude 0%
Dodge Chance -9%
Move Res. 0%
Crit Avoidance 33%
Move Res. 0%
Crit Avoidance 33%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 1
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 1
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 71%
Fumble Chance 7%
Stagger Chance 0%
Magic Power 166%
Armor Pen. 10%
Bodypart Dmg 0%
Fumble Chance 7%
Stagger Chance 0%
Magic Power 166%
Armor Pen. 10%
Bodypart Dmg 0%
Attributes
STR: 14
AGL: 11
PRC: 14
VIT: 14
WIL: 18
Miscellaneous
Faction: Undead
Size: medium
XP: 240
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The withered fingers of the mortician have brushed against the bones of peasants, priests, knights, and kings. To those who serve death, it's all the same.
| “ | The withered fingers of the mortician have brushed against the bones of peasents priests, knights and kings. To those who serve death, it's all the same. | „ |
Mini-boss Hint
| “ | This fiend cut down every dead brigand from their nooses on his way to the crypt. And now that he's inside, it must be nothing short of a venerable feast for him… | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Spell Type: Target Tile Range: 8 Energy: 18 Cooldown: 11 | Creates the remains of a random skeleton on the targeted tile, dealing 13 Unholy Damage to every target adjacent to them. The Skeleton's strength depends on the Dungeon's danger. |
![]() | Spell Type: Target Object Range: 6 Energy: 33 Cooldown: 26 | Reanimates a slain Undead, replenishing it 66% Max Health and 66% Max Energy. The reanimated undead's Armor Durability is set to 0%, and all its abilities are put on cooldown for 50% of the maximum number of turns. |
![]() | Spell Type: No Target Range: 6 Energy: 66 Cooldown: 30 | Reanimates all slain Undead within 6 tiles, replenishing them 33% Max Health and 33% Max Energy. The reanimated undead's Armor Durability is set to 0%, and all its abilities are put on cooldown. |
![]() | Maneuver Type: Target Object Range: 8 Energy: 9 Cooldown: 9 | Applies the target with "Deadly Premonition" for an indefinite number of turns: Grants the next used Attack skill or spell +50% Fumble Chance, +50% Backfire Chance, and +50% Cooldown Duration. Using Attack skills or spells removes the effect and reduces caster's cooldowns by 3 turns. |
![]() | Spell Type: Target Object Range: 7 Energy: 13 Cooldown: 6 | Steals 6% Max Health and 6% Max Energy from an Undead ally, transferring them to the caster. Activates "Stolen Essence" for 30 turns: +13% Magic Power -9% Spells Energy Cost -9% Cooldowns Duration -9% Damage Taken Using spells replenishes Health for 9% of the Energy spent. The repeated use of the spell grants an extra stack of the effect (up to IV) and refreshes its duration. |
![]() | Spell Type: Target Object Range: 6 Energy: 26 Cooldown: 13 | Deals 13 Unholy Damage. Replenishes Health to all Undead within Vision for 66% of the damage dealt. |
![]() | Spell Type: Target Object Range: 8 Energy: 18 Cooldown: 13 | Activates "Binding Sigil" and grants the same effect to an Undead ally for 13 turns: Grants the ally -33% Damage Taken. Transfer 33% of the damage received by the caster to the ally. Replenishes Energy to the caster for 33% of the damage dealt by the ally. |
![]() | Passive | Every third spell replenishes 9% Max Health to the caster and all Undead within Vision, and also applies all enemies within Vision with -9% Unholy Resistance for 9 turns. The effect stacks up to 5 times. Every sixth spell reanimates a random Undead within Vision, replenishing them 33% Max Health and 33% Max Energy. The reanimated Undead's Armor Durability is set to 0%, and all their abilities are put on a 50% cooldown. |
![]() | Passive | Every ally death within Vision permanently grants +9% Magic Power, -9% Cooldowns Duration, and -6% Damage Taken. |
Possible Loot
- Jewelry
- (33%) Tier 2-3 Ring
- (33%) Tier 2-3 Amulet
- (5%) Pagan Amulet
- Medicine
- (33%) Potion
- Scroll
- (40%) Scroll
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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