Magistrate Deserter (Two-Handed Mace)

From Stoneshard wiki
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Magistrate Deserter
Tier 4 Human
Magistrate Deserter (Two-Handed Mace)
Health: 130
Energy: 100

Damage
32 Crushing

Protection
Head 12
Body 8
Arms 6
Legs 6

Resistances
Physical 30%
Slashing 30%
Piercing 30%
Crushing 30%
Rending 30%
Shock -15%

Defensive stats
Block Chance 12%
Bleed Res. 25%
Pain Res. 30%
Block Power 17
Control Res. 35%
Fortitude 20%
Dodge Chance 15%
Move Res. 25%
Crit Avoidance 15%

Offensive stats
Crit Chance 16%
Counter Chance 30%
Stun Chance 0%
Knockb. Chance 50%
Life Leech 0%
Vision 0
Crit Efficiency ×1.2
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 94%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 60%
Bodypart Dmg 40%

Attributes
STR: 21
AGL: 11
PRC: 14
VIT: 14
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

Show moreShow less
When the war first began, the Magistrate's promises of cutting the nobles down to size and granting everyone a plethora of freedoms seemed appealing to many. The realization that the rich had simply replaced the old nobility only came after the truce.
“ When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realisation that the rich had simply repleaced the old nobility came only after the truce. „

Skills

SkillBasic StatsDescription
Mighty Swing
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Mighty Swing" for 1 turn:

+40% Weapon Damage
+40% Stagger Chance
+20% Stun Chance
+40% Bodypart Damage
+40% Armor Damage
-200% Counter Chance
Unstoppable Force
Unstoppable Force
Unstoppable Force
Attack
Type:
Target Area
Range:
1
Energy:
14
Cooldown:
12
Delivers a strike to three adjacent tiles with +92% Knockback Chance and +72% Armor Damage.

Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 3 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities on a 2 turns cooldown.
Striker Stance
Striker Stance
Striker Stance
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Striker Stance" for 10 turns:

+3% Crit Chance
+10% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants +100% Daze Chance to every third strike.

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.

If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy.
Skull Crusher
Skull Crusher
Skull Crusher
Attack / Charge
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
20
Performs a charge towards the target and delivers a strike to its head with +80% Stun Chance and +30% Bodypart Damage.

If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance.
Flexible Defense
Flexible Defense
Flexible Defense
Attack / Maneuver
Type:
Target Area
Range:
1
Energy:
14
Cooldown:
14
Delivers a strike to three adjacent tiles with -50% Weapon Damage and +100% Stagger Chance.

Hitting a target applies it with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns.

If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration.

If equipped with a medium chestpiece, hitting a target applies it with -15% Control Resistance, -15% Move Resistance, and -15% Crit Avoidance for 2 turns.

If equipped with a heavy chestpiece, replenishes 5% Max Energy and grants +6% Energy Restoration for 5 turns for each enemy hit by the strike.
Battering Ram
Battering Ram
Battering Ram
Attack / Charge
Type:
Target Object
Range:
3
Energy:
26
Cooldown:
24
Performs a charge towards the target and deals 5 Crushing Damage with 100% Accuracy and 100% Stagger Chance.

The Damage depends on the equipped chestpiece's Protection.

If equipped with a light chestpiece, grants the skill +1 Range and also grants 2.5% Weapon Damage for 2 turns.

If equipped with a medium chestpiece and the skill Staggers its target, grants -25% Cooldowns Duration for 2 turns.

If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 100% Stun Chance.
Coordinated Advance
Coordinated Advance
Coordinated Advance
Passive
Grants the Deserter and all allies within Vision +7.5% Weapon Damage and +5% Crit Chance for each ally within Vision.

Using abilities reduces all cooldowns by 1 turn for all allies within Vision.
Peak Performance
Peak Performance
Peak Performance
Passive
Grants +10% Weapon Damage, +10% Dodge Chance and -10% Cooldowns Duration if Energy is above 50%.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14