Risen Recruit (Mace)

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Risen Recruit
Tier 2 Undead
Risen Recruit (Mace)
Health: 75
Energy: 50

Damage
16 Crushing
2 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 35%
Slashing 35%
Piercing 40%
Crushing 15%
Rending 35%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%

Defensive stats
Block Chance 10%
Bleed Res. 200%
Pain Res. 300%
Block Power 16
Control Res. 20%
Fortitude 0%
Dodge Chance -10%
Move Res. 10%
Crit Avoidance 5%

Offensive stats
Crit Chance 4%
Counter Chance 3%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 20%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 76%
Fumble Chance 30%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 5%

Attributes
STR: 18
AGL: 9
PRC: 6
VIT: 12
WIL: 6

Miscellaneous
Faction: Undead
Size: medium
XP: 40

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Hastily armed at the command of a necromancer, this skeleton is certainly capable of dispatching an inexperienced foe.
Hastily armed under the orders of a necromancer, this skeleton is quite capable of dispatching an inexperienced adversary.

Skills

SkillBasic StatsDescription
Raise Shield
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
+20% Crit Avoidance
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +33% Energy Restoration.
Armor Break
Armor Break
Armor Break
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
10
Delivers a strike with +74% Stagger Chance, +41% Armor Penetration, and +100% Armor Damage.

Grants the strike additional +6% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun.

If the target takes damage, applies it with +8% Damage Taken and -10% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.
Dark Vision
Dark Vision
Dark Vision
Passive
Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy.

Possible Loot

Weapons

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14