Risen Squire (Axe)
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Risen Squire
Tier 3 Undead
Health: 90
Energy: 60
Damage
21 Slashing
3 Unholy
Protection
Head 6
Body 6
Arms 4
Legs 4
Resistances
Physical 45%
Slashing 45%
Piercing 50%
Crushing 25%
Rending 45%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%
Defensive stats
Block Chance 16%
Bleed Res. 200%
Pain Res. 300%
Bleed Res. 200%
Pain Res. 300%
Block Power 22
Control Res. 30%
Fortitude 15%
Control Res. 30%
Fortitude 15%
Dodge Chance -10%
Move Res. 15%
Crit Avoidance 10%
Move Res. 15%
Crit Avoidance 10%
Offensive stats
Crit Chance 8%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 82%
Fumble Chance 22%
Stagger Chance 30%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 25%
Fumble Chance 22%
Stagger Chance 30%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 25%
Attributes
STR: 20
AGL: 10
PRC: 7
VIT: 13
WIL: 7
Miscellaneous
Faction: Undead
Size: medium
XP: 60
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It was the common soldiers of the Order who bore the brunt of the holy wars, trading their lives for the honor of ending up in a crypt rather than a nameless grave.
| “ | Somewhere deep in his tormented soul, this soldier is probably glad to be back at his post. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Applies the target with -20% Block Chance and -40% Max Block Power for 3 turns. Then delivers a strike with +35% Weapon Damage, +35% Armor Penetration, and +41% Armor Damage. Each Bleeding and degree of Injury affecting the target grants the strike additional +14% Weapon Damage. |
![]() | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power +20% Crit Avoidance -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +33% Energy Restoration. |
![]() | Maneuver Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance. Replenishes 15% Max Block Power. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, replenishes Block Power for 30% of the damage dealt. |
![]() | Passive | Full blocks replenish 5% Max Energy and reduce the ability tree's cooldowns by 2 turns. Partial blocks grant -5% Damage Taken for 6 turns. The effect stacks up to 2 times. |
![]() | Passive | Grants axe strikes +10% Weapon Damage if the target's Health is either 100% or below 50%. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
Weapons
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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