Adept (Dagger)
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Adept
Tier 2 Vampire

Health: 105
Energy: 110
Damage
13 Piercing
2 Unholy
Protection
Head 1
Body 1
Arms 0
Legs 0
Resistances
Physical 6%
Slashing 6%
Piercing 6%
Crushing 6%
Rending 6%
Nature 6%
Fire 6%
Frost 6%
Shock 6%
Poison 6%
Caustic 6%
Magic 6%
Unholy 39%
Arcane 6%
Sacred -60%
Psionic 6%
Defensive stats
Block Chance 0%
Bleed Res. 6%
Pain Res. 13%
Bleed Res. 6%
Pain Res. 13%
Block Power 0
Control Res. 15%
Fortitude 9%
Control Res. 15%
Fortitude 9%
Dodge Chance 5%
Move Res. 10%
Crit Avoidance 6%
Move Res. 10%
Crit Avoidance 6%
Offensive stats
Crit Chance 0%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 9%
Vision 0
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 9%
Vision 0
Crit Efficiency ×1
Bleed Chance 10%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 9
Bleed Chance 10%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 9
Accuracy 74%
Fumble Chance 26%
Stagger Chance 0%
Magic Power 120%
Armor Pen. 5%
Bodypart Dmg 5%
Fumble Chance 26%
Stagger Chance 0%
Magic Power 120%
Armor Pen. 5%
Bodypart Dmg 5%
Attributes
STR: 9
AGL: 12
PRC: 12
VIT: 9
WIL: 18
Miscellaneous
Faction: Vampire
Size: medium
XP: 40
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A small-time heretic hoping to elevate his standing in the cult through the diligent study of blood magic.
| “ | A small-time heretic, who hopes to elevate his position in the cult by diligently studying blood magic. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | =Delivers two strikes with +24% Weapon Damage and +9% Bodypart Damage. If the skill kills its target or both strikes deal damage, reduces the skill's cooldown by 3 turns. |
![]() | Spell Type: Target Object Range: 9 Energy: 16 Cooldown: 10 | Applies the target with "Sacrificial Blood", which remains active until the caster's death. Using spells against a target with this effect grants +6% Magic Power and +6% Healing Efficiency (both effects stack up to 6 times), replenishes 6% Max Energy, and reduces all cooldowns by 1 turn. |
![]() | Spell Type: Target Object Range: 2 Energy: 23 Cooldown: 7 | Deals 11 Unholy Damage. Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +9% Life Drain and +24% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
Possible Loot
Weapons
- (100%) Shiv or Commoner Dagger
Jewelry
Medicine
- (5%) Potion
Scrolls
- (10%) Scroll
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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