Risen Guardsman (Sword)

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Risen Guardsman
Tier 5 Undead
Risen Guardsman (Sword)
Health: 120
Energy: 110

Damage
29 Slashing
8 Unholy

Protection
Head 20
Body 24
Arms 18
Legs 18

Resistances
Physical 65%
Slashing 65%
Piercing 70%
Crushing 45%
Rending 65%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%

Defensive stats
Block Chance 41%
Bleed Res. 200%
Pain Res. 100%
Block Power 50
Control Res. 60%
Fortitude 30%
Dodge Chance -10%
Move Res. 40%
Crit Avoidance 50%

Offensive stats
Crit Chance 21%
Counter Chance 33%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 92%
Fumble Chance -5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 15%

Attributes
STR: 23
AGL: 8
PRC: 8
VIT: 23
WIL: 8

Miscellaneous
Faction: Undead
Size: medium
XP: 100

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A paragon of valor in life, a slave to a heretic mage in death... It's difficult to imagine a crueller fate for this former knight.
For other uses, see Risen Guardsman.
A paragon of valor in life, a slave to a heretic mage in death... it's hard to imagine a more cruel fate for this former knight.

Skills

SkillBasic StatsDescription
Shield Bash
Shield Bash
Shield Bash
Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, replenishes Block Power for 30% of the damage dealt.
Hold the Line!
Hold the Line!
Hold the Line!
Maneuver
Type:
No Target
Range:
1
Energy:
14
Cooldown:
14
Activates "Hold the Line!" for 10 turns:

-5% Damage Taken
+5% Block Power Recovery
+7% Counter Chance
+10% Move Resistance
+10% Control Resistance

Using this ability tree's skills grants 2 stacks of the effect (up to IV) but reduces its duration by 1 turn.

Each received hit prolongs the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn).

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants an extra stack of the effect upon activation.
Cleaving Strike
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike to three adjacent tiles with +35% Bodypart Damage and +55% Bleed Chance.

Grants +7.5% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.
Raise Shield
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
+20% Crit Avoidance
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +33% Energy Restoration.
Breakthrough
Breakthrough
Breakthrough
Maneuver
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
14
Deals 6 Crushing Damage to three adjacent tiles with 85% Accuracy, 0% Crit Chance, and 80% Stagger Chance.

Hitting a target applies it with -20% Control Resistance and -25% Move Resistance for 6 turns.

Grants +5% Block Power Recovery for 3 turns and reduces the ability tree's cooldowns by 2 turns for each enemy within the skill's area of effect.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, hitting a target applies it with +10% Damage Taken for 6 turns.

Possible Loot

Weapons

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9