Desecrator
Jump to navigation
Jump to search
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Desecrator
Tier 3 Human
Health: 90
Energy: 160
Damage
18 Crushing
6 Unholy
Protection
Head 0
Body 5
Arms 0
Legs 0
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Nature 35%
Fire 35%
Frost 35%
Shock 35%
Poison 35%
Caustic 35%
Magic 35%
Unholy 101%
Arcane 35%
Sacred -15%
Psionic 35%
Defensive stats
Block Chance 10%
Bleed Res. 40%
Pain Res. 50%
Bleed Res. 40%
Pain Res. 50%
Block Power 10
Control Res. 30%
Fortitude 0%
Control Res. 30%
Fortitude 0%
Dodge Chance -5%
Move Res. 10%
Crit Avoidance 30%
Move Res. 10%
Crit Avoidance 30%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 10%
Vision 30
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 10%
Vision 30
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 5
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 5
Accuracy 81%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 135%
Armor Pen. 15%
Bodypart Dmg 0%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 135%
Armor Pen. 15%
Bodypart Dmg 0%
Attributes
STR: 13
AGL: 10
PRC: 16
VIT: 13
WIL: 20
Miscellaneous
Faction: Undead
Size: medium
XP: 180
Show moreShow less
A once indomitable will and a keen intellect, confined within this half-dead body, could have served the greater good - were it not for the pull of forbidden knowledge.
| “ | A once indomitable will and a keen intellect, confined within this half-dead body, could have served the greater good - were it not for the pull of forbidden knowledge. | „ |
Desecrator is a unique enemy you'll face during the quest A Matter of Faith.
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Spell Type: Target Object Range: 6 Energy: 13 Cooldown: 4 | Shoots a bolt of dark energy, dealing 9 Unholy Damage with 90% Accuracy. Burns the target's Energy for the amount of damage dealt and replenishes the same amount of Energy to the caster. |
![]() | Spell Type: Target Tile Range: 8 Energy: 18 Cooldown: 11 | Creates the remains of a random skeleton on the targeted tile, dealing 13 Unholy Damage to every target adjacent to them. The Skeleton's strength depends on the Dungeon's danger. |
![]() | Spell Type: Target Object Range: 10 Energy: 18 Cooldown: 21 | Applies the target with "Curse of Decay" for 13 turns: -6% Max Health -6% Max Energy -6% Energy Restoration 9% Healing Efficiency IV stacks: worsens the Condition of a random body part by 1% Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2. |
![]() | Spell Type: Target Object Range: 9 Energy: 13 Cooldown: 13 | Applies the target with "Curse of Agony" for 13 turns: +1% Pain Change -6% Weapon Damage -9% Magic Power -9% Fortitude -9% Unholy Resistance The penalties change dynamically depending on the target's Pain. |
![]() | Spell Type: Target Object Range: 6 Energy: 33 Cooldown: 26 | Reanimates a slain Undead, replenishing it 66% Max Health and 66% Max Energy. The reanimated undead's Armor Durability is set to 0%, and all its abilities are put on cooldown for 50% of the maximum number of turns. |
![]() | Spell Type: Target Object Range: 7 Energy: 13 Cooldown: 6 | Steals 6% Max Health and 6% Max Energy from an Undead ally, transferring them to the caster. Activates "Stolen Essence" for 30 turns: +13% Magic Power -9% Spells Energy Cost -9% Cooldowns Duration -9% Damage Taken Using spells replenishes Health for 9% of the Energy spent. The repeated use of the spell grants an extra stack of the effect (up to IV) and refreshes its duration. |
![]() | Spell Type: Target Object Range: 6 Energy: 26 Cooldown: 13 | Deals 13 Unholy Damage. Replenishes Health to all Undead within Vision for 66% of the damage dealt. |
![]() | Passive | Every third spell replenishes 9% Max Health to the caster and all Undead within Vision, and also applies all enemies within Vision with -9% Unholy Resistance for 9 turns. The effect stacks up to 5 times. Every sixth spell reanimates a random Undead within Vision, replenishing them 33% Max Health and 33% Max Energy. The reanimated Undead's Armor Durability is set to 0%, and all their abilities are put on a 50% cooldown. |
![]() | Passive | Every ally death within Vision permanently grants +9% Magic Power, -9% Cooldowns Duration, and -6% Damage Taken. |
![]() | Passive | Using spells grants +5% Weapon Damage and +2% Crit Chance for 4 turns. Strikes, shots, and using Attack skills grant +8% Magic Power and -4% Backfire Chance for 4 turns. Both effects stacks up to 3 times. |
Possible Loot
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
| |||||









