Desecrator

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Desecrator
Tier 3 Human
Desecrator
Health: 90
Energy: 160

Damage
18 Crushing
6 Unholy

Protection
Head 0
Body 5
Arms 0
Legs 0

Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Nature 35%
Fire 35%
Frost 35%
Shock 35%
Poison 35%
Caustic 35%
Magic 35%
Unholy 101%
Arcane 35%
Sacred -15%
Psionic 35%

Defensive stats
Block Chance 10%
Bleed Res. 40%
Pain Res. 50%
Block Power 10
Control Res. 30%
Fortitude 0%
Dodge Chance -5%
Move Res. 10%
Crit Avoidance 30%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 10%
Vision 30
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 5
Accuracy 81%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 135%
Armor Pen. 15%
Bodypart Dmg 0%

Attributes
STR: 13
AGL: 10
PRC: 16
VIT: 13
WIL: 20

Miscellaneous
Faction: Undead
Size: medium
XP: 180

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A once indomitable will and a keen intellect, confined within this half-dead body, could have served the greater good - were it not for the pull of forbidden knowledge.
A once indomitable will and a keen intellect, confined within this half-dead body, could have served the greater good - were it not for the pull of forbidden knowledge.

Desecrator is a unique enemy you'll face during the quest A Matter of Faith.

Skills

SkillBasic StatsDescription
Desecration
Desecration
Desecration
Spell
Type:
Target Object
Range:
6
Energy:
13
Cooldown:
4
Shoots a bolt of dark energy, dealing 9 Unholy Damage with 90% Accuracy.

Burns the target's Energy for the amount of damage dealt and replenishes the same amount of Energy to the caster.
Defiled Remains
Defiled Remains
Defiled Remains
Spell
Type:
Target Tile
Range:
8
Energy:
18
Cooldown:
11
Creates the remains of a random skeleton on the targeted tile, dealing 13 Unholy Damage to every target adjacent to them.

The Skeleton's strength depends on the Dungeon's danger.
Curse of Decay
Curse of Decay
Curse of Decay
Spell
Type:
Target Object
Range:
10
Energy:
18
Cooldown:
21
Applies the target with "Curse of Decay" for 13 turns:

-6% Max Health
-6% Max Energy
-6% Energy Restoration
9% Healing Efficiency
IV stacks: worsens the Condition of a random body part by 1%

Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2.
Curse of Agony
Curse of Agony
Curse of Agony
Spell
Type:
Target Object
Range:
9
Energy:
13
Cooldown:
13
Applies the target with "Curse of Agony" for 13 turns:

+1% Pain Change
-6% Weapon Damage
-9% Magic Power
-9% Fortitude
-9% Unholy Resistance

The penalties change dynamically depending on the target's Pain.
Lesser Ritual of Resurrection
Lesser Ritual of Resurrection
Lesser Ritual of Resurrection
Spell
Type:
Target Object
Range:
6
Energy:
33
Cooldown:
26
Reanimates a slain Undead, replenishing it 66% Max Health and 66% Max Energy.

The reanimated undead's Armor Durability is set to 0%, and all its abilities are put on cooldown for 50% of the maximum number of turns.
Steal Essence
Steal Essence
Steal Essence
Spell
Type:
Target Object
Range:
7
Energy:
13
Cooldown:
6
Steals 6% Max Health and 6% Max Energy from an Undead ally, transferring them to the caster.

Activates "Stolen Essence" for 30 turns:

+13% Magic Power
-9% Spells Energy Cost
-9% Cooldowns Duration
-9% Damage Taken
Using spells replenishes Health for 9% of the Energy spent.

The repeated use of the spell grants an extra stack of the effect (up to IV) and refreshes its duration.
Death Touch
Death Touch
Death Touch
Spell
Type:
Target Object
Range:
6
Energy:
26
Cooldown:
13
Deals 13 Unholy Damage.

Replenishes Health to all Undead within Vision for 66% of the damage dealt.
Aura of Undeath
Aura of Undeath
Aura of Undeath
Passive
Every third spell replenishes 9% Max Health to the caster and all Undead within Vision, and also applies all enemies within Vision with -9% Unholy Resistance for 9 turns.

The effect stacks up to 5 times.

Every sixth spell reanimates a random Undead within Vision, replenishing them 33% Max Health and 33% Max Energy.

The reanimated Undead's Armor Durability is set to 0%, and all their abilities are put on a 50% cooldown.
Aura of Demise
Aura of Demise
Aura of Demise
Passive
Every ally death within Vision permanently grants +9% Magic Power, -9% Cooldowns Duration, and -6% Damage Taken.
Body and Spirit
Body and Spirit
Body and Spirit
Passive
Using spells grants +5% Weapon Damage and +2% Crit Chance for 4 turns.

Strikes, shots, and using Attack skills grant +8% Magic Power and -4% Backfire Chance for 4 turns.

Both effects stacks up to 3 times.

Possible Loot

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14