Apostle

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Apostle
Tier 5 Vampire
Apostle
Health: 190
Energy: 305

Damage
13 Rending
13 Unholy

Protection
Head 2
Body 4
Arms 0
Legs 0

Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 66%
Fire 66%
Frost 66%
Shock 66%
Poison 66%
Caustic 66%
Magic 66%
Unholy 132%
Arcane 66%
Psionic 66%

Defensive stats
Block Chance 0%
Bleed Res. 33%
Pain Res. 99%
Block Power 0
Control Res. 50%
Fortitude 26%
Dodge Chance 30%
Move Res. 40%
Crit Avoidance 33%

Offensive stats
Crit Chance 7%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 45%
Life Leech 13%
Vision 30
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 13
Accuracy 88%
Fumble Chance -3%
Stagger Chance 0%
Magic Power 150%
Armor Pen. 20%
Bodypart Dmg 20%

Attributes
STR: 15
AGL: 19
PRC: 23
VIT: 11
WIL: 30

Miscellaneous
Faction: Vampire
Size: medium
XP: 300

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Amid the halls heaped with corpses, a newborn faith painfully takes shape, its first commandments set in blood by mad prophets.
Amid the halls heaped with corpses, a newborn faith painfully takes shape, its first commandments set in blood by mad prophets.

Mini-boss Hint

Before the war and the plague, the abbey was home to a theurgist, a miracle-worker — pilgrims flocked from all across Aldor seeking his blessing.

I don't know what became of him. No word of his death has ever reached us — and that, I'm afraid, is not a good sign…

Skills

SkillBasic StatsDescription
Unholy Communion
Unholy Communion
Unholy Communion
Spell
Type:
Target Object
Range:
6
Energy:
23
Cooldown:
13
Deals 14 Unholy Damage.
Deals additional 5 Unholy Damage (but no more than 18) and applies the target with -6% Unholy Resistance for 9 turns for each ally within 33 tiles.

Removes "Blesing", "Peace of Mind", and "Ancestors' Gaze" from the target.

Spotting an enemy puts this ability on a 13 turn cooldown.
Blasphemous Mass
Blasphemous Mass
Blasphemous Mass
Spell
Type:
Target Tile
Range:
6
Energy:
18
Cooldown:
11
Summons a Cursed Bell on the targeted tile, which persists for 13 turns or until the summoner's death.

Only 1 Cursed Bell can be summoned simultaneously.
Come, My Fanatics!
Come, My Fanatics!
Come, My Fanatics!
Maneuver
Type:
Target Tile
Range:
12
Energy:
8
Cooldown:
14
Summons two strong Proselytes within 4 tiles of the target.
Rescind the Gift
Rescind the Gift
Rescind the Gift
Spell
Type:
Target Object
Range:
12
Energy:
9
Cooldown:
6
Applies an ally with "Gift Rescinded" for 9 turns:

-33% Life Drain
Upon death, leaves 2-3 Blood Puddles on random adjacent tiles, which persist for 6 turns.

When the effect expires, the target dies, instantly refreshing the caster's cooldowns and replenishing 33% Max Health and 33% Max Energy to them.
Sacrificial Blood
Sacrificial Blood
Sacrificial Blood
Spell
Type:
Target Object
Range:
9
Energy:
16
Cooldown:
10
Applies the target with "Sacrificial Blood", which remains active until the caster's death.

Using spells against a target with this effect grants +6% Magic Power and +6% Healing Efficiency (both effects stack up to 6 times), replenishes 6% Max Energy, and reduces all cooldowns by 1 turn.
Life Leech
Life Leech
Life Leech
Spell
Type:
Target Object
Range:
2
Energy:
23
Cooldown:
7
Deals 14 Unholy Damage.

Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead.
Bloodthirst
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
13
Delivers a strike with +11% Life Drain and +38% Bleed Chance.

If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 3% Max Health and 3% Max Energy.
Wild Swipe
Wild Swipe
Wild Swipe
Attack
Type:
Target Area
Range:
1
Energy:
3
Cooldown:
8
Deliver a strike to three adjacent targets with +110% Knockback Chance.
Witness His Might!
Witness His Might!
Witness His Might!
Passive
Grants +6% Max Health and +6% Weapon Damage for each type of Proselyte within Vision.

Hitting an enemy applies them with +3% Damage Taken for 6 turns for each type of Proselyte within Vision.
Thaumaturgy
Thaumaturgy
Thaumaturgy
Passive
Miracles reduce all spells' cooldown by 1 turn and apply all enemies within Vision with -5% Magic Resistance and -5% Nature Resistance for 5 turns.

The effect stacks up to 2 times.

Grants +3% Miracle Chance and +10% Miracle Potency.
Dissipation
Dissipation
Dissipation
Passive
Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns.

The effect stacks up to 15 times.
Lingering Incantations
Lingering Incantations
Lingering Incantations
Passive
Increases the duration of all effects, areas, and entities applied or created with spells by 20%.

Activating a positive magical effect grants the next spell -10% Energy Cost and -10% Cooldown Duration.
Dark Vision
Dark Vision
Dark Vision
Passive
Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy.

Possible Loot

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14