Chainbound
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Chainbound
Tier 4 Vampire

Health: 165
Energy: 150
Damage
18 Rending
3 Fire
5 Unholy
Protection
Head 8
Body 4
Arms 2
Legs 0
Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 26%
Fire 39%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%
Defensive stats
Block Chance 0%
Bleed Res. 26%
Pain Res. 66%
Bleed Res. 26%
Pain Res. 66%
Block Power 0
Control Res. 50%
Fortitude 33%
Control Res. 50%
Fortitude 33%
Dodge Chance 15%
Move Res. 35%
Crit Avoidance 33%
Move Res. 35%
Crit Avoidance 33%
Offensive stats
Crit Chance 8%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 0
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 13
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 13
Accuracy 80%
Fumble Chance 3%
Stagger Chance 35%
Magic Power 125%
Armor Pen. 10%
Bodypart Dmg 0%
Fumble Chance 3%
Stagger Chance 35%
Magic Power 125%
Armor Pen. 10%
Bodypart Dmg 0%
Attributes
STR: 18
AGL: 18
PRC: 14
VIT: 18
WIL: 14
Miscellaneous
Faction: Vampire
Size: medium
XP: 80
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The stench of charred flesh and the clatter of chains weave together into a symphony of perpetual agony.
| “ | The stench of charred flesh and the clatter of chains weave together into a symphony of perpetual agony. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 12 | Delivers two dual strikes with -25% Hands Efficiency. Each successful hit grants +2% Hands Efficiency for 2 turns. The effect stacks up to 4 times. If all hits are successful, delivers an additional dual strike with the same penalty. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Attack Type: Target Area Range: 1 Energy: 3 Cooldown: 8 | Deliver a strike to three adjacent targets with +100% Knockback Chance. |
![]() | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy (down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
Passive | When Armor Durability reaches 0%, deals 9 Crushing and 13 Fire Damage to all adjacent tiles, Igniting them, and with 99% chance knocks all affected targets back. Then replenishes 33% Max Health and transforms into the Unchained. | |
![]() | Passive | Receiving damage replenishes the same amount Health to all allies within Vision. |
![]() | Passive | Grants +0.33% Weapon Damage, -0.33% Damage Taken and +0.13% Life Drain for each missing percent of Health. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
Gallery
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Chainbound concept-art
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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