Chainbound

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Chainbound
Tier 4 Vampire
Chainbound
Health: 165
Energy: 150

Damage
18 Rending
3 Fire
5 Unholy

Protection
Head 8
Body 4
Arms 2
Legs 0

Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 26%
Fire 39%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%

Defensive stats
Block Chance 0%
Bleed Res. 26%
Pain Res. 66%
Block Power 0
Control Res. 50%
Fortitude 33%
Dodge Chance 15%
Move Res. 35%
Crit Avoidance 33%

Offensive stats
Crit Chance 8%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 13
Accuracy 80%
Fumble Chance 3%
Stagger Chance 35%
Magic Power 125%
Armor Pen. 10%
Bodypart Dmg 0%

Attributes
STR: 18
AGL: 18
PRC: 14
VIT: 18
WIL: 14

Miscellaneous
Faction: Vampire
Size: medium
XP: 80

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The stench of charred flesh and the clatter of chains weave together into a symphony of perpetual agony.
The stench of charred flesh and the clatter of chains weave together into a symphony of perpetual agony.

Skills

SkillBasic StatsDescription
Flurry of Strikes
Flurry of Strikes
Flurry of Strikes
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
12
Delivers two dual strikes with -25% Hands Efficiency.

Each successful hit grants +2% Hands Efficiency for 2 turns.

The effect stacks up to 4 times.

If all hits are successful, delivers an additional dual strike with the same penalty.
Bloodthirst
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 3% Max Health and 3% Max Energy.
Wild Swipe
Wild Swipe
Wild Swipe
Attack
Type:
Target Area
Range:
1
Energy:
3
Cooldown:
8
Deliver a strike to three adjacent targets with +100% Knockback Chance.
Dash
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy (down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Break the Chains
Break the Chains
Break the Chains
Passive
When Armor Durability reaches 0%, deals 9 Crushing and 13 Fire Damage to all adjacent tiles, Igniting them, and with 99% chance knocks all affected targets back.

Then replenishes 33% Max Health and transforms into the Unchained.
Willing Sacrifice
Willing Sacrifice
Willing Sacrifice
Passive
Receiving damage replenishes the same amount Health to all allies within Vision.
Driven by Pain
Driven by Pain
Driven by Pain
Passive
Grants +0.33% Weapon Damage, -0.33% Damage Taken and +0.13% Life Drain for each missing percent of Health.
Dark Vision
Dark Vision
Dark Vision
Passive
Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy.

Possible Loot

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14