Cursed Bell
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Cursed Bell
Tier 3 Spawner
Health: 50
Energy: 200
Damage
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 66%
Slashing 66%
Piercing 66%
Crushing 66%
Rending 66%
Nature 66%
Fire 66%
Frost 66%
Shock 66%
Poison 66%
Caustic 66%
Magic 66%
Unholy 132%
Arcane 66%
Psionic 66%
Defensive stats
Block Chance 0%
Bleed Res. 300%
Pain Res. 300%
Bleed Res. 300%
Pain Res. 300%
Block Power 0
Control Res. 300%
Fortitude 0%
Control Res. 300%
Fortitude 0%
Dodge Chance -25%
Move Res. 300%
Crit Avoidance 0%
Move Res. 300%
Crit Avoidance 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 133%
Armor Pen. 0%
Bodypart Dmg 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 133%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
STR: 3
AGL: 3
PRC: 3
VIT: 3
WIL: 3
Miscellaneous
Faction: Vampire
Size: small
XP: 1
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...It tolls for thee.
| “ | ...It tolls for thee. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: No Target Energy: 13 Cooldown: 18 | Grants one of the following effects to all Proselytes within 9 tiles for 6 turns: "Rapid Restoration" "Sturdiness" "Battle Rage" |
![]() | Maneuver Type: No Target Energy: 13 Cooldown: 66 | Makes a huge amount of noise, attracting all Proselytes within 18 tiles. Deals 9 Psionic Damage with 75% Armor Penetration to all enemies within 9 tiles and applies them with +9% Damage Taken for 9 turns and -3% Situational Sanity. Spotting an enemy puts this skill on a 9 turn cooldown. |
![]() | Passive | Using abilities with 66% chance Confuses all enemies within 18 tiles for 6 turns or Immobilizes them for 3 turns. The chances to Confuse and Immobilize are reduced by the target's Psionic Resistance. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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