Executioner (Chain)
Jump to navigation
Jump to search
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Executioner
Tier 3 Vampire

Health: 120
Energy: 115
Damage
18 Crushing
3 Unholy
Protection
Head 7
Body 0
Arms 0
Legs 0
Resistances
Physical 13%
Slashing 13%
Piercing 13%
Crushing 13%
Rending 13%
Nature 13%
Fire 13%
Frost 13%
Shock 13%
Poison 13%
Caustic 13%
Magic 13%
Unholy 46%
Arcane 13%
Sacred -53%
Psionic 13%
Defensive stats
Block Chance 0%
Bleed Res. 13%
Pain Res. 66%
Bleed Res. 13%
Pain Res. 66%
Block Power 0
Control Res. 30%
Fortitude 13%
Control Res. 30%
Fortitude 13%
Dodge Chance 10%
Move Res. 20%
Crit Avoidance 9%
Move Res. 20%
Crit Avoidance 9%
Offensive stats
Crit Chance 15%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Crit Efficiency ×1.2
Bleed Chance 0%
Daze Chance 30%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 18
Bleed Chance 0%
Daze Chance 30%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 18
Accuracy 74%
Fumble Chance 22%
Stagger Chance 0%
Magic Power 115%
Armor Pen. 20%
Bodypart Dmg 35%
Fumble Chance 22%
Stagger Chance 0%
Magic Power 115%
Armor Pen. 20%
Bodypart Dmg 35%
Attributes
STR: 13
AGL: 23
PRC: 16
VIT: 10
WIL: 7
Miscellaneous
Faction: Vampire
Size: medium
XP: 60
Show moreShow less
Suffering and the close presence of death can sometimes lead to revelations that no other path can provide.
| “ | Suffering and the close presence of death can sometimes lead to revelations that no other path can provide. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Delivers a strike with +0.5% Weapon Damage for each percent of the target's Pain and with +1% Bodypart Damage for each missing percent of its Health. Reduces the skill's cooldown by 1 turn for each Bleeding or degree of Injury affecting the target. |
![]() | Attack Type: Target Object Range: 1 Energy: 8 Cooldown: 10 | Delivers a strike with +18% Weapon Damage and +61% Bleed Chance. If the strike causes Bleeding, reduces all cooldowns by 2 turns. |
![]() | Attack Type: Target Object Range: 1 Energy: 18 Cooldown: 4 | Delivers a strike with -66% Weapon Damage, +66% Daze Chance, and +66% Knockback Chance. If the strike fails to Daze, Stun, or knock the target back, applies it with -9% Control Resistance and -9% Move Resistance for6 turns. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +10% Life Drain and +46% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Passive | Damaging strikes apply the target with -6% Healing Efficiency and -6% Pain Resistance for 3 turns. The effect stacks up to 4 times. |
![]() | Passive | Grants +0.33% Weapon Damage, -0.33% Damage Taken and +0.13% Life Drain for each missing percent of Health. |
![]() | Passive | Delivering a strike to a target activates "Blood Craze" for 3 turns: +6% Weapon Damage +3% Crit Chance Delivering strikes grants an extra stack of the effect (up to VI) and refreshes its duration. |
Possible Loot
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
| |||||






