Leechlord
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Leechlord
Tier 5 Vampire

Health: 330
Energy: 245
Damage
11 Crushing
11 Rending
7 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Nature 52%
Fire 52%
Frost 52%
Shock 52%
Poison 52%
Caustic 52%
Magic 52%
Unholy 118%
Arcane 52%
Sacred -14%
Psionic 52%
Defensive stats
Block Chance 0%
Bleed Res. 26%
Pain Res. 99%
Bleed Res. 26%
Pain Res. 99%
Block Power 0
Control Res. 60%
Fortitude 66%
Control Res. 60%
Fortitude 66%
Dodge Chance -25%
Move Res. 100%
Crit Avoidance 39%
Move Res. 100%
Crit Avoidance 39%
Offensive stats
Crit Chance 18%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 0%
Daze Chance 40%
Immob. Chance 0%
Energy Leech 33%
Bonus Range 18
Bleed Chance 0%
Daze Chance 40%
Immob. Chance 0%
Energy Leech 33%
Bonus Range 18
Accuracy 90%
Fumble Chance 9%
Stagger Chance 60%
Magic Power 125%
Armor Pen. 30%
Bodypart Dmg 35%
Fumble Chance 9%
Stagger Chance 60%
Magic Power 125%
Armor Pen. 30%
Bodypart Dmg 35%
Attributes
STR: 30
AGL: 8
PRC: 8
VIT: 38
WIL: 11
Miscellaneous
Faction: Vampire
Size: giant
XP: 300
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An aberration this vile could spring only from pure hatred - hatred for the natural order and life itself.
| “ | An aberration this vile could spring only from pure hatred - hatred for the natural order and life itself. | „ |
Mini-boss Hint
| “ | Perhaps I shouldn't be telling you this, but you're not the first one we've sent to deal with this matter. The previous mercenary was found dead. His whole body was withered and covered in strange wounds, as if some beastly swarm drained him of every drop of blood… |
„ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Maneuver Type: Target Area Range: 6 Energy: 16 Cooldown: 11 | Marks a 3x3 tile area. Next turn, if there's an enemy within it, applies them with "Constriction" for 9 turns: +33% Fumble Chance +66% Backfire Chance Deals 6 Crushing, 3 Piercing, and 3 Unholy Damage.Each turn increases the damage dealt by 15%.Can't move to other tiles. Skipping a turn reduces the effect's duration by a few turns (depending on Strength and Agility). |
![]() | Spell Type: Target Tile Range: 12 Energy: 8 Cooldown: 5 | Summons a Bloodgorger Worm on the targeted tile. |
![]() | Spell Type: Target Object Range: 6 Energy: 13 Cooldown: 7 | Destroys a flesh-covered corpse, dealing 14 Unholy and 14 Caustic Damage to all tiles adjacent to it and summoning Bloodgorger Worms on them. The number of Worms depends on the corpse's size. Permanently grants +13% Max Health, +13% Bleed Chance, and +9% Crit Chance to all previously summoned Bloodgorger Worms. |
![]() | Attack Type: Target Object Range: 5 Energy: 18 Cooldown: 6 | Deals 9 Crushing, 6 Poison, and 6 Unholy Damage with +33% Armor Penetration and 99% chance to pull the target 4 tiles closer. This skill can't be countered. |
![]() | Spell Type: Target Object Range: 5 Energy: 24 Cooldown: 9 | Deals 18 Piercing, 6 Poison, and 6 Unholy Damage with +33% Armor Penetration, +66% Bleed Chance, +66% Immobilization Chance, and +66% Life Drain. This skill can't be countered. |
![]() | Attack Type: Target Area Range: 1 Energy: 3 Cooldown: 8 | Deliver a strike to three adjacent targets with +140% Knockback Chance. |
![]() | Active Type: Target Object Range: 1 Energy: 25 Cooldown: 7 | Delivers a strike with +100% Bodypart Damage and +50% Armor Damage. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +38% Life Drain and +16% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Passive | When a Bloodgorger Worm within Vision successfully hits a target, grants them and the summoner +3% Life Drain, +3% Healing Efficiency, and +3% Bleed Chance for 9 turns. |
![]() | Passive | Grants +0.33% Weapon Damage, -0.33% Damage Taken and +0.13% Life Drain for each missing percent of Health. |
![]() | Passive | Grants +6% Max Health and +6% Weapon Damage for each type of Proselyte within Vision. Hitting an enemy applies them with +3% Damage Taken for 6 turns for each type of Proselyte within Vision. |
![]() | Passive | Receiving damage replenishes the same amount Health to all allies within Vision. |
![]() | Passive | Full blocks and dodges grant +5% Control Resistance and +5% Move Resistance for 5 turns. The effect stacks up to 2 times. Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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