Marauder (Spear)
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Marauder
Tier 3 Human

Health: 105
Energy: 85
Damage
21 Piercing
Protection
Head 4
Body 6
Arms 4
Legs 5
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%
Defensive stats
Block Chance 8%
Bleed Res. 15%
Pain Res. 10%
Bleed Res. 15%
Pain Res. 10%
Block Power 14
Control Res. 20%
Fortitude 10%
Control Res. 20%
Fortitude 10%
Dodge Chance 10%
Move Res. 15%
Crit Avoidance 5%
Move Res. 15%
Crit Avoidance 5%
Offensive stats
Crit Chance 12%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 13%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 10%
Fumble Chance 13%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 10%
Attributes
STR: 13
AGL: 16
PRC: 16
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 60
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A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm.
| “ | A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 2 Energy: 14 Cooldown: 12 Modified by: Strength, Agility, Perception - Requires a spear | Delivers a strike to one of the target's legs with +5% Crit Chance. If the target is adjacent, grants the strike +25% Weapon Damage and +50% Knockback Chance. If the target is 1 tile away, grants the strike +25% Bodypart Damage and +60% Immobilization Chance. |
![]() | Attack Type: Target Area Range: 2 Energy: 10 Cooldown: 8 Modified by: Strength, Agility, Perception - Requires a spear | Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +20% Armor Penetration, and +50% Bleed Chance. If the target is affected by Immobilization or "Net" grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses, and instantly refreshes the skill's cooldown. |
![]() | Maneuver Type: Target Tile Range: 1 Energy: 18 Cooldown: 18 Modified by: Vitality - Requires a spear | Repositions to an adjacent tile, replenishes 20% Max Block Power, and reduces the cooldown of the ability tree's other skills by 1 turn for each visible enemy within 3 tiles. Activates "Regroup" for 10 turns: +5% Block Chance +5% Max Block Power +15% Block Power Recovery +5% Counter Chance Grants an extra stack of the effect (up to IV) for each reduced cooldown. |
![]() | Passive - Requires a spear | Grants spear strikes against targets affected by Immobilization or "Net" +10% Armor Penetration and +15% Bodypart Damage. |
Possible Loot
TODO
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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