Marauder (Spear)

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Marauder
Tier 3 Human
Marauder (Spear)
Health: 105
Energy: 85

Damage
21 Piercing

Protection
Head 4
Body 6
Arms 4
Legs 5

Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%

Defensive stats
Block Chance 8%
Bleed Res. 15%
Pain Res. 10%
Block Power 14
Control Res. 20%
Fortitude 10%
Dodge Chance 10%
Move Res. 15%
Crit Avoidance 5%

Offensive stats
Crit Chance 12%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 13%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 10%

Attributes
STR: 13
AGL: 16
PRC: 16
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

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A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm.
A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm.

Skills

SkillBasic StatsDescription
Nail Down
Nail Down
Nail Down
Attack
Type:
Target Object
Range:
2
Energy:
14
Cooldown:
12
Delivers a strike to one of the target's legs with +5% Crit Chance.

If the target is adjacent, grants the strike +25% Weapon Damage and +50% Knockback Chance.

If the target is 1 tile away, grants the strike +25% Bodypart Damage and +60% Immobilization Chance.
Impaling Lunge
Impaling Lunge
Impaling Lunge
Attack
Type:
Target Area
Range:
2
Energy:
10
Cooldown:
8
Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +20% Armor Penetration, and +50% Bleed Chance.

If the target is affected by Immobilization or "Net" grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses, and instantly refreshes the skill's cooldown.
Regroup
Regroup
Regroup
Maneuver
Type:
Target Tile
Range:
1
Energy:
18
Cooldown:
18
Repositions to an adjacent tile, replenishes 20% Max Block Power, and reduces the cooldown of the ability tree's other skills by 1 turn for each visible enemy within 3 tiles.

Activates "Regroup" for 10 turns:

+5% Block Chance
+5% Max Block Power
+15% Block Power Recovery
+5% Counter Chance

Grants an extra stack of the effect (up to IV) for each reduced cooldown.
Precise Hits
Precise Hits
Precise Hits
Passive
Grants spear strikes against targets affected by Immobilization or "Net" +10% Armor Penetration and +15% Bodypart Damage.

Possible Loot

TODO

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9