Nakkatar
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Nakkatar
Tier 5 Vampire

Health: 220
Energy: 220
Damage
30 Rending
7 Unholy
Protection
Head 0
Body 7
Arms 3
Legs 0
Resistances
Physical 39%
Slashing 39%
Piercing 39%
Crushing 39%
Rending 39%
Nature 39%
Fire 39%
Frost 39%
Shock 39%
Poison 39%
Caustic 39%
Magic 39%
Unholy 105%
Arcane 39%
Sacred -27%
Psionic 39%
Defensive stats
Block Chance 25%
Bleed Res. 39%
Pain Res. 99%
Bleed Res. 39%
Pain Res. 99%
Block Power 15
Control Res. 66%
Fortitude 39%
Control Res. 66%
Fortitude 39%
Dodge Chance 60%
Move Res. 50%
Crit Avoidance 26%
Move Res. 50%
Crit Avoidance 26%
Offensive stats
Crit Chance 26%
Counter Chance 50%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 26%
Vision 10
Counter Chance 50%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 26%
Vision 10
Crit Efficiency ×1.4
Bleed Chance 80%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 26
Bleed Chance 80%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 26
Accuracy 121%
Fumble Chance -15%
Stagger Chance 0%
Magic Power 140%
Armor Pen. 40%
Bodypart Dmg 50%
Fumble Chance -15%
Stagger Chance 0%
Magic Power 140%
Armor Pen. 40%
Bodypart Dmg 50%
Attributes
STR: 19
AGL: 30
PRC: 15
VIT: 15
WIL: 15
Miscellaneous
Faction: Vampire
Size: medium
XP: 300
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Biding their time in the depths of profaned temples, nakkatars are the future monarchs of the coming kingdom of utter darkness.
| “ | Biding their time in the depths of profaned temples, nakkatars are the future monarchs of the coming kingdom of utter darkness. | „ |
Mini-boss Hint
| “ | Can only go by guesswork here. But everyone who's had the misfortune of passing near that abbey swears it's wrapped in a veil of impenetrable gloom. It feels like dusk around it all the time - even with the sun shining bright overhead… |
„ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 5 | Delivers a strike. Then delivers additional strikes with -33% Weapon Damage for each Injury, Bleeding, as well as a negative physical or magical effect affecting the target (up to 3 times). |
![]() | Spell Type: Target Tile Range: 6 Energy: 26 Cooldown: 26 | Teleports to the targeted tile. Removes all negative effects and activates "Murk" for 9 turns: +6%Crit Chance +9% Bodypart Damage +9% Bleed Chance +9% Life Drain Replenishes 6% Max Health and 6% Max Energy Each turn grants a stack of the effect (up to VI). While affected by "Murk", also grants +66% Dodge Chance. Receiving damage, using abilities, and delivering strikes removes the effect. This skill can't be used while affected by Immobilization or "Net". |
![]() | Spell Type: Target Tile Range: 5 Energy: 13 Cooldown: 8 | Teleports to the targeted tile. Grants +18% Dodge Chance for 3 turns and reduces all cooldowns by 3 turns. This skill can't be used while affected by Immobilization or "Net". |
![]() | Attack / Charge Type: Target Object Range: 9 Energy: 18 Cooldown: 14 | Performs a charge towards the target and delivers a strike with +66% Crit Efficiency, +66% Daze Chance, +66% Armor Penetration. This skill can be used only while affected by "Murk". |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Delivers a strike with +0.5% Weapon Damage for each percent of the target's Pain and with +1% Bodypart Damage for each missing percent of its Health. Reduces the skill's cooldown by 1 turn for each Bleeding or degree of Injury affecting the target. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +15% Life Drain and +60% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Spell Type: Target Object Range: 2 Energy: 23 Cooldown: 7 | Deals 13 Unholy Damage. Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead. |
![]() | Passive | Once per 6 turn, receiving a strike, shot, or targeted spell applies the attacker with "Heart of Darkness" for 6 turns: -33% Max Vision -33% Bonus Range -9% Accuracy Then teleports the Nakkatar 2-3 tiles closer to the attacker. |
![]() | Passive | When Health drops below 66% and 33% for the first time, removes all negative effects (including "Net"), activates "Murk" for 3 turns, and teleports the Nakkatar 2-3 tiles away from the target. |
![]() | Passive | Grants +5% Weapon Damage and +5% Accuracy for each missing 20% of Health. Grants -5% Cooldowns Duration and -10% Abilities Energy Cost for each missing 20% of Energy. Grants +5% Fortitude, +5% Bleed Resistance, +5% Control Resistance, and +5% Move Resistance for each negative effect. |
![]() | Passive | Grants +99% Crit Chance and +66% Bleed Chance to every sixth strike. Hitting the target grants "Blood Oath" to all allies within Vision for 3 turns: +33% Life Drain +33% Healing Efficiency -33% Abilities Energy Cost. |
![]() | Passive | Each Bleeding enemy or ally within Vision grants +6% Weapon Damage, +9% Counter Chance, and +3% Crit Chance. If an enemy within 15 tiles starts Bleeding, attracts this Proselyte to their location. |
![]() | Passive | Delivering a strike to a target activates "Blood Craze" for 3 turns: +6% Weapon Damage +3% Crit Chance Delivering strikes grants an extra stack of the effect (up to VI) and refreshes its duration. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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