Nakkatar

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Nakkatar
Tier 5 Vampire
Nakkatar
Health: 220
Energy: 220

Damage
30 Rending
7 Unholy

Protection
Head 0
Body 7
Arms 3
Legs 0

Resistances
Physical 39%
Slashing 39%
Piercing 39%
Crushing 39%
Rending 39%
Nature 39%
Fire 39%
Frost 39%
Shock 39%
Poison 39%
Caustic 39%
Magic 39%
Unholy 105%
Arcane 39%
Sacred -27%
Psionic 39%

Defensive stats
Block Chance 25%
Bleed Res. 39%
Pain Res. 99%
Block Power 15
Control Res. 66%
Fortitude 39%
Dodge Chance 60%
Move Res. 50%
Crit Avoidance 26%

Offensive stats
Crit Chance 26%
Counter Chance 50%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 26%
Vision 10
Crit Efficiency ×1.4
Bleed Chance 80%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 26
Accuracy 121%
Fumble Chance -15%
Stagger Chance 0%
Magic Power 140%
Armor Pen. 40%
Bodypart Dmg 50%

Attributes
STR: 19
AGL: 30
PRC: 15
VIT: 15
WIL: 15

Miscellaneous
Faction: Vampire
Size: medium
XP: 300

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Biding their time in the depths of profaned temples, nakkatars are the future monarchs of the coming kingdom of utter darkness.
Biding their time in the depths of profaned temples, nakkatars are the future monarchs of the coming kingdom of utter darkness.

Mini-boss Hint

Can only go by guesswork here. But everyone who's had the misfortune of passing near that abbey swears it's wrapped in a veil of impenetrable gloom.

It feels like dusk around it all the time - even with the sun shining bright overhead…

Skills

SkillBasic StatsDescription
Eviscerating Claws
Eviscerating Claws
Eviscerating Claws
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
5
Delivers a strike. Then delivers additional strikes with -33% Weapon Damage for each Injury, Bleeding, as well as a negative physical or magical effect affecting the target (up to 3 times).
Embrace the Murk
Embrace the Murk
Embrace the Murk
Spell
Type:
Target Tile
Range:
6
Energy:
26
Cooldown:
26
Teleports to the targeted tile.

Removes all negative effects and activates "Murk" for 9 turns:

+6%Crit Chance
+9% Bodypart Damage
+9% Bleed Chance
+9% Life Drain
Replenishes 6% Max Health and 6% Max Energy

Each turn grants a stack of the effect (up to VI).

While affected by "Murk", also grants +66% Dodge Chance. Receiving damage, using abilities, and delivering strikes removes the effect.

This skill can't be used while affected by Immobilization or "Net".
Murkwalk
Murkwalk
Murkwalk
Spell
Type:
Target Tile
Range:
5
Energy:
13
Cooldown:
8
Teleports to the targeted tile.

Grants +18% Dodge Chance for 3 turns and reduces all cooldowns by 3 turns.

This skill can't be used while affected by Immobilization or "Net".
Murkstrike
Murkstrike
Murkstrike
Attack / Charge
Type:
Target Object
Range:
9
Energy:
18
Cooldown:
14
Performs a charge towards the target and delivers a strike with +66% Crit Efficiency, +66% Daze Chance, +66% Armor Penetration.

This skill can be used only while affected by "Murk".
Symphony of Pain
Symphony of Pain
Symphony of Pain
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Delivers a strike with +0.5% Weapon Damage for each percent of the target's Pain and with +1% Bodypart Damage for each missing percent of its Health.

Reduces the skill's cooldown by 1 turn for each Bleeding or degree of Injury affecting the target.
Bloodthirst
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
13
Delivers a strike with +15% Life Drain and +60% Bleed Chance.

If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 3% Max Health and 3% Max Energy.
Life Leech
Life Leech
Life Leech
Spell
Type:
Target Object
Range:
2
Energy:
23
Cooldown:
7
Deals 13 Unholy Damage.

Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead.
Heart of Darkness
Heart of Darkness
Heart of Darkness
Passive
Once per 6 turn, receiving a strike, shot, or targeted spell applies the attacker with "Heart of Darkness" for 6 turns:

-33% Max Vision
-33% Bonus Range
-9% Accuracy

Then teleports the Nakkatar 2-3 tiles closer to the attacker.
Murkgrace
Murkgrace
Murkgrace
Passive
When Health drops below 66% and 33% for the first time, removes all negative effects (including "Net"), activates "Murk" for 3 turns, and teleports the Nakkatar 2-3 tiles away from the target.
Final Push
Final Push
Final Push
Passive
Grants +5% Weapon Damage and +5% Accuracy for each missing 20% of Health.

Grants -5% Cooldowns Duration and -10% Abilities Energy Cost for each missing 20% of Energy.

Grants +5% Fortitude, +5% Bleed Resistance, +5% Control Resistance, and +5% Move Resistance for each negative effect.
Anthems of Bloodshed
Anthems of Bloodshed
Anthems of Bloodshed
Passive
Grants +99% Crit Chance and +66% Bleed Chance to every sixth strike.

Hitting the target grants "Blood Oath" to all allies within Vision for 3 turns:

+33% Life Drain
+33% Healing Efficiency
-33% Abilities Energy Cost.
Blood Scent
Blood Scent
Blood Scent
Passive
Each Bleeding enemy or ally within Vision grants +6% Weapon Damage, +9% Counter Chance, and +3% Crit Chance.

If an enemy within 15 tiles starts Bleeding, attracts this Proselyte to their location.
Blood Craze
Blood Craze
Blood Craze
Passive
Delivering a strike to a target activates "Blood Craze" for 3 turns:

+6% Weapon Damage
+3% Crit Chance

Delivering strikes grants an extra stack of the effect (up to VI) and refreshes its duration.
Dark Vision
Dark Vision
Dark Vision
Passive
Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy.

Possible Loot

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14