Necromancer (Staff)
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Necromancer
Tier 2 Human
Health: 80
Energy: 105
Damage
13 Crushing
6 Unholy
Protection
Head 0
Body 3
Arms 2
Legs 2
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Nature 15%
Fire 15%
Frost 15%
Shock 15%
Poison 15%
Caustic 15%
Magic 15%
Unholy 48%
Arcane 15%
Sacred -35%
Psionic 15%
Defensive stats
Block Chance 0%
Bleed Res. 10%
Pain Res. 15%
Bleed Res. 10%
Pain Res. 15%
Block Power 0
Control Res. 15%
Fortitude 0%
Control Res. 15%
Fortitude 0%
Dodge Chance -5%
Move Res. 0%
Crit Avoidance 3%
Move Res. 0%
Crit Avoidance 3%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 74%
Fumble Chance 29%
Stagger Chance 0%
Magic Power 110%
Armor Pen. 10%
Bodypart Dmg 0%
Fumble Chance 29%
Stagger Chance 0%
Magic Power 110%
Armor Pen. 10%
Bodypart Dmg 0%
Attributes
STR: 12
AGL: 9
PRC: 15
VIT: 9
WIL: 15
Miscellaneous
Faction: Undead
Size: medium
XP: 120
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One of the hierarchs of the secret cult growing in strength in Aldor, he has perfectly mastered the art of raising the dead.
| For other uses, see Necromancer. |
| “ | One of the hierarchs of the secret cult that is growing in strength in Aldor. He has perfectly mastered the art of raising the dead. | „ |
Mini-boss Hint
| “ | A necromancer — who else? Thankfully, the end times are not yet upon us, and the dead still haven't learned to rise on their own. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Lesser Ritual of Resurrection | Spell Type: Target Object Range: 6 Energy: 33 Cooldown: 26 | Reanimates a slain Undead, replenishing it 66% Max Health and 66% Max Energy. The reanimated undead's Armor Durability is set to 0%, and all its abilities are put on cooldown for 50% of the maximum number of turns. |
| Binding Sigil | Spell Type: Target Object Range: 8 Energy: 18 Cooldown: 13 | Activates "Binding Sigil" and grants the same effect to an Undead ally for 13 turns: Grants the ally -33% Damage Taken Transfer 33% of the damage received by the caster to the ally Replenishes Energy to the caster for 33% of the damage dealt by the ally. |
| Steal Essence | Spell Type: Target Object Range: 7 Energy: 13 Cooldown: 6 | Steals 6% Max Health and 6% Max Energy from an Undead ally, transferring them to the caster. Activates "Stolen Essence" for 3- turns: +13% Magic Power -9% Spells Energy Cost -9% Cooldowns Duration -9% Damage Taken Using Spells replenishes Health for 9% of the Energy spent The repeated use of the spell grants an extra stack of the effect (up to IV) and refreshes its duration. |
| Hail of Blows | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 8 Modified by: Strength, Agility, Perception, Willpower - Requires a staff | Delivers two strikes with -20% Weapon Damage, +60% Stagger Chance, and -5% Accuracy. Grants +35% Energy Drain to the first strike and +60% Daze Chance to the second. If both strikes hit the target, delivers an additional strike with -20% Weapon Damage and +60% Knockback Chance. |
Possible Loot
- Weapons
- (100%) Tier 2 Staves
- Jewelry
- Scrolls
- (25%) Scroll
- Medicine
- (15%) Potions
- Books
- (15%) Staves Treatise II
- (5%) Staves Treatise III
See also
Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9
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