Reject

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Reject
Tier Data does not exist.
Reject
Health:
Energy:

Damage

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%
Crit Avoidance 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%

Attributes
STR:
AGL:
PRC:
VIT:
WIL:

Miscellaneous
Faction:
Size:
XP:

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Data does not exist.
The Gift is only the first of many trials awaiting the most devoted Proselytes. Suffice to say, not everyone manages to pass them...

Mini-boss Hint

A group of Vehements tried to deal with this before you, but fled with their tails between their legs when they saw the shadow of some enormous beast. Granted, they could be exaggerating, but still…

Skills

SkillBasic StatsDescription
Blood Craze
Blood Craze
Blood Craze
Passive
Hitting an enemy grants "Blood Craze" for 3 turns:

+6% Weapon Damage
+3% Crit Chance

While "Blood Craze" is active, each next hit grants an extra stack of the effect (up to VI) and refreshes its duration.
Bloodthirst
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

Activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 6% Max Health and Energy each turn.
Rend Flesh
Rend Flesh
Rend Flesh
Active
Type:
Target Object
Range:
1
Energy:
25
Cooldown:
7
Delivers a strike with +100% Bodypart Damage and +50% Armor Damage.
Thirst for Battle
Thirst for Battle
Thirst for Battle
Maneuver
Type:
No Target
Energy:
30
Cooldown:
30
Activates "Thirst for Battle" for 8 turns.

Each missing percent of Health grants:

+0.4% Weapon Damage
+0.2% Crit Chance
+0.5% Crit Efficiency
+0.25% Life Drain
+0.4% Energy Drain

The effect's power changes dynamically depending on the current Health.

Critical strikes and shots prolong the effect's duration by 1 turn (up to 8).

The first strike received on the same turn as using the skill is guaranteed to trigger a counter.
Driven by Pain
Driven by Pain
Driven by Pain
Passive
Grants +0.33% Damage, -0.33% Damage Taken and +0.13% Life Drain for each missing percent of Health.

Possible Loot

Jewelry

See also


Page last edited during patch: 0.9.3.9