| “
|
Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.
|
„
|
Skills
| Skill | Basic Stats | Description |
OnslaughtOnslaught | Attack / Maneuver Type: Target Object Range: 1 Energy: 14 Cooldown: 8 | Applies the target with -10% Control Resistance for 3 turns.
Then delivers a strike with +100% Knockback chance.
If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +53% Daze Chance.
If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns. |
Armor BreakArmor Break | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Delivers a strike with +80% Stagger Chance, +45% Armor Penetration, and +100% Armor Damage.
Grants the strike additional +13% Armor Damage for each turn of Daze affecting the target and +65% Armor Damage for each turn of Stun.
If the target takes damage, applies it with +12% Damage Taken and -10% Move Resistance for 3 turns.
Reduces the ability tree's cooldowns by 2 turns. |
Raise ShieldRaise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns:
+10% Block Chance +15% Max Block Power +20% Crit Avoidance -200% Dodge Chance
The bonus to Block Chance depends on the equipped shield's Block Chance.
If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.
If equipped with a heavy shield, grants +33% Energy Restoration. |
Sudden LungeSudden Lunge | Attack Type: Target Object Range: 1 Energy: 20 Cooldown: 14 | Delivers a strike with -50% Weapon Damage and 80% Stagger Chance.
Reduces all cooldowns by 2 turns.
If the target takes damage, puts all it's abilities on a 2 turns Cooldown.
If equipped with a spear, grants the skill +1 range. |
Shield BashShield Bash | Maneuver Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance.
Replenishes 15% Max Block Power.
If equipped with a light shield, grants the skill -25% Cooldown Duration.
If equipped with a heavy shield, replenishes Block Power for 30% of the damage dealt. |
Dazing StrikesDazing Strikes | Passive | Damaging mace strikes against Dazed, Stunned, or Staggered targets apply them with -5% Accuracy, +5% Fumble Chance, and -5% Weapon Damage for 6 turns.
The effect stacks up to 3 times. |
Possible Loot
TODO
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
| Enemies |
|---|
| | Harmless Animals | |  | | | Birds | | | | Hostile Animals | | | | Brigands | | | | Undead | | | | Proselytes | | | | The Hive | | | | Spawners | | | | Bosses | | | | Quest Unique Enemies | | | | Arcanistic Summons | | | | Straw Dummies | |
|