Unchained
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Unchained
Tier 4 Vampire

Health: 150
Energy: 150
Damage
18 Rending
6 Fire
5 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 33%
Fire 66%
Frost 33%
Shock 33%
Poison 33%
Caustic 33%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%
Defensive stats
Block Chance 0%
Bleed Res. 13%
Pain Res. 99%
Bleed Res. 13%
Pain Res. 99%
Block Power 0
Control Res. 25%
Fortitude 9%
Control Res. 25%
Fortitude 9%
Dodge Chance 20%
Move Res. 20%
Crit Avoidance 18%
Move Res. 20%
Crit Avoidance 18%
Offensive stats
Crit Chance 18%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 18
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 18
Accuracy 85%
Fumble Chance 12%
Stagger Chance 45%
Magic Power 135%
Armor Pen. 15%
Bodypart Dmg 15%
Fumble Chance 12%
Stagger Chance 45%
Magic Power 135%
Armor Pen. 15%
Bodypart Dmg 15%
Attributes
STR: 18
AGL: 18
PRC: 14
VIT: 18
WIL: 14
Miscellaneous
Faction: Vampire
Size: medium
XP: 80
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Just as the Gift emerges from suffering, so this creature draws its strength from the fire that devours it from within.
| “ | Just as the Gift emerges from suffering, so this creature draws its strength from the fire that devours it from within. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Spell Type: Target Area Range: 3 Energy: 20 Cooldown: 10 | Deals 0 Fire Damage to a large area within 3 tiles, Igniting some of the tiles in it. Burns the affected targets' Energy for 200% of the damage dealt. Reduces the ability tree's cooldowns by 1 turn for each affected enemy. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 12 | Delivers two dual strikes with -25% Hands Efficiency. Each successful hit grants +2% Hands Efficiency for 2 turns. The effect stacks up to 4 times. If all hits are successful, delivers an additional dual strike with the same penalty. |
![]() | Attack Type: Target Area Range: 1 Energy: 3 Cooldown: 8 | Deliver a strike to three adjacent targets with +100% Knockback Chance. |
![]() | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy (down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
Passive | While in combat, receives Fire Damage each turn. Receiving Fire Damage replenishes 9 Energy, reduces all cooldowns by 1 turn, and also permanently grants +6% Healing Efficiency, -3% Fumble Chance, and -3% Damage Taken. The effect stacks up to 10 times. | |
Passive | Strikes have 33% chance to Ignite the target's tile for 2-3 turns. Moving Ignites previously occupied tiles for 3-5 turns. Grants +3% Weapon Damage and +3% Crit Chance for each Burning tile or target within Vision. The effect stacks up to 6 times. | |
![]() | Passive | Using the ability tree's spells applies all enemies within 5 tiles with -5% Fire Resistance and -5% Max Health for 8 turns. The effect stacks up to 4 times. |
![]() | Passive | Receiving damage replenishes the same amount Health to all allies within Vision. |
![]() | Passive | Grants +0.33% Weapon Damage, -0.33% Damage Taken and +0.13% Life Drain for each missing percent of Health. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
Gallery
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Unchained concept-art
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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