Unchained

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Unchained
Tier 4 Vampire
Unchained
Health: 150
Energy: 150

Damage
18 Rending
6 Fire
5 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 33%
Fire 66%
Frost 33%
Shock 33%
Poison 33%
Caustic 33%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%

Defensive stats
Block Chance 0%
Bleed Res. 13%
Pain Res. 99%
Block Power 0
Control Res. 25%
Fortitude 9%
Dodge Chance 20%
Move Res. 20%
Crit Avoidance 18%

Offensive stats
Crit Chance 18%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 18
Accuracy 85%
Fumble Chance 12%
Stagger Chance 45%
Magic Power 135%
Armor Pen. 15%
Bodypart Dmg 15%

Attributes
STR: 18
AGL: 18
PRC: 14
VIT: 18
WIL: 14

Miscellaneous
Faction: Vampire
Size: medium
XP: 80

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Just as the Gift emerges from suffering, so this creature draws its strength from the fire that devours it from within.
Just as the Gift emerges from suffering, so this creature draws its strength from the fire that devours it from within.

Skills

SkillBasic StatsDescription
Flame Wave
Flame Wave
Flame Wave
Spell
Type:
Target Area
Range:
3
Energy:
20
Cooldown:
10
Deals 0 Fire Damage to a large area within 3 tiles, Igniting some of the tiles in it.

Burns the affected targets' Energy for 200% of the damage dealt.

Reduces the ability tree's cooldowns by 1 turn for each affected enemy.
Flurry of Strikes
Flurry of Strikes
Flurry of Strikes
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
12
Delivers two dual strikes with -25% Hands Efficiency.

Each successful hit grants +2% Hands Efficiency for 2 turns.

The effect stacks up to 4 times.

If all hits are successful, delivers an additional dual strike with the same penalty.
Wild Swipe
Wild Swipe
Wild Swipe
Attack
Type:
Target Area
Range:
1
Energy:
3
Cooldown:
8
Deliver a strike to three adjacent targets with +100% Knockback Chance.
Dash
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy (down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Bloodthirst
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 3% Max Health and 3% Max Energy.
Consumed by Fire
Consumed by Fire
Consumed by Fire
Passive
While in combat, receives Fire Damage each turn.

Receiving Fire Damage replenishes 9 Energy, reduces all cooldowns by 1 turn, and also permanently grants +6% Healing Efficiency, -3% Fumble Chance, and -3% Damage Taken.

The effect stacks up to 10 times.
Blazing Trail
Blazing Trail
Blazing Trail
Passive
Strikes have 33% chance to Ignite the target's tile for 2-3 turns.

Moving Ignites previously occupied tiles for 3-5 turns.

Grants +3% Weapon Damage and +3% Crit Chance for each Burning tile or target within Vision.

The effect stacks up to 6 times.
Scorch
Scorch
Scorch
Passive
Using the ability tree's spells applies all enemies within 5 tiles with -5% Fire Resistance and -5% Max Health for 8 turns.

The effect stacks up to 4 times.
Willing Sacrifice
Willing Sacrifice
Willing Sacrifice
Passive
Receiving damage replenishes the same amount Health to all allies within Vision.
Driven by Pain
Driven by Pain
Driven by Pain
Passive
Grants +0.33% Weapon Damage, -0.33% Damage Taken and +0.13% Life Drain for each missing percent of Health.
Dark Vision
Dark Vision
Dark Vision
Passive
Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy.

Possible Loot

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14