Zealot (Flail)

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Zealot
Tier 2 Vampire
Zealot (Flail)
Health: 95
Energy: 95

Damage
16 Crushing
2 Unholy

Protection
Head 1
Body 3
Arms 0
Legs 0

Resistances
Physical 6%
Slashing 6%
Piercing 6%
Crushing 6%
Rending 6%
Nature 6%
Fire 6%
Frost 6%
Shock 6%
Poison 6%
Caustic 6%
Magic 6%
Unholy 39%
Arcane 6%
Sacred -60%
Psionic 6%

Defensive stats
Block Chance 5%
Bleed Res. 6%
Pain Res. 13%
Block Power 10
Control Res. 15%
Fortitude 9%
Dodge Chance 5%
Move Res. 10%
Crit Avoidance 6%

Offensive stats
Crit Chance 5%
Counter Chance 4%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 9%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 20%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 9
Accuracy 70%
Fumble Chance 29%
Stagger Chance 0%
Magic Power 110%
Armor Pen. 15%
Bodypart Dmg 0%

Attributes
STR: 15
AGL: 15
PRC: 12
VIT: 12
WIL: 6

Miscellaneous
Faction: Vampire
Size: medium
XP: 40

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There's never been a shortage of souls eager to sacrifice their brethren in the name of a higher cause.
There's never been a shortage of souls eager to sacrifice their brethren in the name of a higher cause.

Skills

SkillBasic StatsDescription
Onslaught
Onslaught
Onslaught
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
8
Applies the target with -15% Control Resistance for 3 turns.

Then delivers a strike with +85% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +47% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Bloodthirst
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
13
Delivers a strike with +12% Life Drain and +30% Bleed Chance.

If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 3% Max Health and 3% Max Energy.
Moment of Weakness
Moment of Weakness
Moment of Weakness
Passive
Grants mace strikes against Dazed, Stunned, or Staggered targets +25% Bodypart Damage and +5% Crit Chance.

Grants mace strikes +5% Daze Chance and +10% Stagger Chance for each degree of Injury affecting the target.
Blood Scent
Blood Scent
Blood Scent
Passive
Each Bleeding enemy or ally within Vision grants +6% Weapon Damage, +9% Counter Chance, and +3% Crit Chance.

If an enemy within 15 tiles starts Bleeding, attracts this Proselyte to their location.

Possible Loot

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14