Bloodhunter
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Bloodhunter
Tier 5 Vampire
Health: 150
Energy: 220
Damage
27 Rending
7 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 18%
Slashing 18%
Piercing 18%
Crushing 18%
Rending 18%
Nature 33%
Fire 33%
Frost 33%
Shock 33%
Poison 46%
Caustic 33%
Magic 33%
Unholy 99%
Arcane 33%
Sacred -33%
Psionic 33%
Defensive stats
Block Chance 0%
Bleed Res. 33%
Pain Res. 99%
Bleed Res. 33%
Pain Res. 99%
Block Power 0
Control Res. 55%
Fortitude 26%
Control Res. 55%
Fortitude 26%
Dodge Chance 50%
Move Res. 35%
Crit Avoidance 26%
Move Res. 35%
Crit Avoidance 26%
Offensive stats
Crit Chance 26%
Counter Chance 25%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 24%
Vision 0
Counter Chance 25%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 24%
Vision 0
Crit Efficiency ×1.35
Bleed Chance 60%
Daze Chance 0%
Immob. Chance 35%
Energy Leech 0%
Bonus Range 24
Bleed Chance 60%
Daze Chance 0%
Immob. Chance 35%
Energy Leech 0%
Bonus Range 24
Accuracy 118%
Fumble Chance -12%
Stagger Chance 0%
Magic Power 125%
Armor Pen. 35%
Bodypart Dmg 40%
Fumble Chance -12%
Stagger Chance 0%
Magic Power 125%
Armor Pen. 35%
Bodypart Dmg 40%
Attributes
STR: 19
AGL: 30
PRC: 15
VIT: 15
WIL: 8
Miscellaneous
Faction: Vampire
Size: medium
XP: 100
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Once this monster catches its victim's scent, there is no escape. It will not rest until its quarry is brought down in the most grotesque manner.
| “ | Once this monster catches its victim's scent, there is no escape. It will not rest until its quarry is brought down in the most grotesque manner. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack / Charge Type: No Target Range: 6 Energy: 15 Cooldown: 7 | Grants +33% Dodge Chance for 2 tunrs. Marks a 6 tile line. Next turn performs a charge towards the end tile, ignoring all obstacles and delivering a strike with +66% Stagger Chance and +33% Life Drain to all targets on its path. Strikes against allies receive -66% Weapon Damage and -100% Crit Chance. The skill can be used 3 times before going on cooldown. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +15% Life Drain and +60% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Attack Type: Target Area Range: 1 Energy: 3 Cooldown: 8 | Deliver a strike to three adjacent targets with +118% Knockback Chance. |
![]() | Maneuver Type: Target Tile Range: 1 Energy: 3 Cooldown: 3 | Jumps up tp 2 tiles away from the target. Grants +66% Dodge Chance and -33% Damage Taken until the next turn. |
![]() | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy (down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
![]() | Attack Type: Target Object Range: 1 Energy: 20 Cooldown: 14 | Delivers a strike with -50% Weapon Damage and 130% Stagger Chance. Reduces all cooldowns by 2 turns. If the target takes damage, puts all it's abilities on a 2 turns Cooldown. If equipped with a spear, grants the skill +1 range. |
![]() | Maneuver Type: No Target Energy: 20 Cooldown: 60 | Replenishes 8% Max Energy, grants -16% Pain, and activates "Adrenaline Rush" for 8 turns: -3% Damage Taken -5% Abilities Energy Cost +10% Energy Restoration +3% Crit Chance +10% Pain Resistance III stacks: reduces all cooldowns by 1 turn. VI stacks: replenishes 4% Max Health if the current Health is below 40%. Grants and extra stack of the effect (up to VI) for each enemy within Vision upon its activation. Adjacent enemies are counted twice. The effect's duration as well ass the amount of reduced Pain and replenished Energy depend on missing Health. |
![]() | Passive | Delivering a strike to a target activates "Blood Craze" for 3 turns: +6% Weapon Damage +3% Crit Chance Delivering strikes grants an extra stack of the effect (up to VI) and refreshes its duration. |
![]() | Passive | Each Bleeding enemy or ally within Vision grants +6% Weapon Damage, +9% Counter Chance, and +3% Crit Chance. If an enemy within 15 tiles starts Bleeding, attracts this Proselyte to their location. |
![]() | Passive | While the target remains on the same tile, each strike against it grants +9% Immobilization Chance, +6% Bodypart Damage, +6% Armor Penetration, -6% Accuracy, and -6% Fumble Chance. The effect stacks up to 6 times. |
![]() | Passive | Damaging strikes apply the target with -6% Healing Efficiency and -6% Pain Resistance for 3 turns. The effect stacks up to 4 times. |
![]() | Passive | Reduces the chance of triggering attacks of opportunity (from 50% to 25%). Grants +0.2% Magic Resistance and +0.2% Nature Resistance for each 1% Dodge Chance Applies all adjacent enemies with +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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