Cherub (Spear)
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Cherub
Tier 5 Vampire

Health: 200
Energy: 175
Damage
26 Piercing
7 Unholy
Protection
Head 0
Body 6
Arms 4
Legs 0
Resistances
Physical 18%
Slashing 18%
Piercing 18%
Crushing 18%
Rending 18%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%
Defensive stats
Block Chance 18%
Bleed Res. 26%
Pain Res. 99%
Bleed Res. 26%
Pain Res. 99%
Block Power 20
Control Res. 60%
Fortitude 33%
Control Res. 60%
Fortitude 33%
Dodge Chance 35%
Move Res. 45%
Crit Avoidance 26%
Move Res. 45%
Crit Avoidance 26%
Offensive stats
Crit Chance 22%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 50%
Energy Leech 0%
Bonus Range 18
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 50%
Energy Leech 0%
Bonus Range 18
Accuracy 116%
Fumble Chance -6%
Stagger Chance 0%
Magic Power 135%
Armor Pen. 30%
Bodypart Dmg 25%
Fumble Chance -6%
Stagger Chance 0%
Magic Power 135%
Armor Pen. 30%
Bodypart Dmg 25%
Attributes
STR: 15
AGL: 23
PRC: 26
VIT: 15
WIL: 11
Miscellaneous
Faction: Vampire
Size: medium
XP: 100
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Exalted both in spirit and in flesh, cherubim are the most beloved servants of the Court.
| “ | Exalted both in spirit and in flesh, cherubim are the most beloved servants of the Court. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
Spell Type: Target Object Range: 8 Energy: 24 Cooldown: 13 | Deals 18 Unholy Damage and applies the target with "Judgement Day" for 3 turns: Moving to other tiles or teleporting removes the effect, dealing 18 Unholy Damage with 99% Bleed Chance and 66% Immobilization Chance. Activates "Exaltation" for 3 turns: Grants all received strikes and shots +26% Fumble Chance and -26% Accuracy. | |
Attack / Charge Type: Target Object Range: 5 Energy: 18 Cooldown: 11 | Performs a charge towards the target and delivers a strike with +99% Knockback Chance. Each traveled tile grants the strike +26% Stagger Chance. This skill can be used only while affected by "Exaltation". | |
Charge Type: Target Tile Range: 7 Energy: 20 Cooldown: 16 | Performs a charge towards the targeted tile. Grants +25% Dodge Chance for 3 turns. This skill can be used only while affected by "Exaltation". | |
![]() | Attack Type: Target Object Range: 2 Energy: 14 Cooldown: 12 | Delivers a strike to one of the target's legs with +12% Crit Chance. If the target is adjacent, grants the strike +54% Weapon Damage and +68% Knockback Chance. If the target is 1 tile away, grants the strike +54% Bodypart Damage and +92% Immobilization Chance. |
![]() | Attack Type: Target Area Range: 2 Energy: 10 Cooldown: 8 | Delivers a strike to 2x1 tile area with +52% Bodypart Damage, +46% Armor Penetration, and +60% Bleed Chance. If the target is affected by Immobilization or "Net" grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses, and instantly refreshes the skill's cooldown. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -57.5% Dodge Chance and -37.5% Block Chance until the next turn and delivers a strike to its least protected body part with +23% Accuracy and -26% Fumble Chance. If the target takes damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
![]() | Spell Type: Target Object Range: 2 Energy: 23 Cooldown: 7 | Deals 9 Unholy Damage. Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
Passive | Removes "Exaltation" and prevents its activation when Health is below 33% or while affected by "Net". | |
![]() | Passive | Grants +6% Max Health and +6% Weapon Damage for each type of Proselyte within Vision. Hitting an enemy applies them with +3% Damage Taken for 6 turns for each type of Proselyte within Vision. |
![]() | Passive | Grants +99% Crit Chance and +66% Bleed Chance to every sixth strike. Hitting the target grants "Blood Oath" to all allies within Vision for 3 turns: +33% Life Drain +33% Healing Efficiency -33% Abilities Energy Cost. |
![]() | Passive | Grants spear strikes against targets affected by Immobilization or "Net" +10% Armor Penetration and +15% Bodypart Damage. |
![]() | Passive | Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -8% Accuracy for 5 turns. Both effects stack up to 4 times and trigger twice if the shot hits its target. Grants all received strikes and shots -10% Armor Penetration. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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