Cherub (Spear)

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Cherub
Tier 5 Vampire
Cherub (Spear)
Health: 200
Energy: 175

Damage
26 Piercing
7 Unholy

Protection
Head 0
Body 6
Arms 4
Legs 0

Resistances
Physical 18%
Slashing 18%
Piercing 18%
Crushing 18%
Rending 18%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%

Defensive stats
Block Chance 18%
Bleed Res. 26%
Pain Res. 99%
Block Power 20
Control Res. 60%
Fortitude 33%
Dodge Chance 35%
Move Res. 45%
Crit Avoidance 26%

Offensive stats
Crit Chance 22%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 50%
Energy Leech 0%
Bonus Range 18
Accuracy 116%
Fumble Chance -6%
Stagger Chance 0%
Magic Power 135%
Armor Pen. 30%
Bodypart Dmg 25%

Attributes
STR: 15
AGL: 23
PRC: 26
VIT: 15
WIL: 11

Miscellaneous
Faction: Vampire
Size: medium
XP: 100

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Exalted both in spirit and in flesh, cherubim are the most beloved servants of the Court.
Exalted both in spirit and in flesh, cherubim are the most beloved servants of the Court.

Skills

SkillBasic StatsDescription
Judgement Day
Judgement Day
Judgement Day
Spell
Type:
Target Object
Range:
8
Energy:
24
Cooldown:
13
Deals 18 Unholy Damage and applies the target with "Judgement Day" for 3 turns:

Moving to other tiles or teleporting removes the effect, dealing 18 Unholy Damage with 99% Bleed Chance and 66% Immobilization Chance.

Activates "Exaltation" for 3 turns:

Grants all received strikes and shots +26% Fumble Chance and -26% Accuracy.
Cull the Weak
Cull the Weak
Cull the Weak
Attack / Charge
Type:
Target Object
Range:
5
Energy:
18
Cooldown:
11
Performs a charge towards the target and delivers a strike with +99% Knockback Chance.

Each traveled tile grants the strike +26% Stagger Chance.

This skill can be used only while affected by "Exaltation".
Swoop In
Swoop In
Swoop In
Charge
Type:
Target Tile
Range:
7
Energy:
20
Cooldown:
16
Performs a charge towards the targeted tile. Grants +25% Dodge Chance for 3 turns.

This skill can be used only while affected by "Exaltation".
Nail Down
Nail Down
Nail Down
Attack
Type:
Target Object
Range:
2
Energy:
14
Cooldown:
12
Delivers a strike to one of the target's legs with +12% Crit Chance.

If the target is adjacent, grants the strike +54% Weapon Damage and +68% Knockback Chance.

If the target is 1 tile away, grants the strike +54% Bodypart Damage and +92% Immobilization Chance.
Impaling Lunge
Impaling Lunge
Impaling Lunge
Attack
Type:
Target Area
Range:
2
Energy:
10
Cooldown:
8
Delivers a strike to 2x1 tile area with +52% Bodypart Damage, +46% Armor Penetration, and +60% Bleed Chance.

If the target is affected by Immobilization or "Net" grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses, and instantly refreshes the skill's cooldown.
Seize the Initiative
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -57.5% Dodge Chance and -37.5% Block Chance until the next turn and delivers a strike to its least protected body part with +23% Accuracy and -26% Fumble Chance.

If the target takes damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Life Leech
Life Leech
Life Leech
Spell
Type:
Target Object
Range:
2
Energy:
23
Cooldown:
7
Deals 9 Unholy Damage.

Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead.
Bloodthirst
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 3% Max Health and 3% Max Energy.
Fall from Grace
Fall from Grace
Fall from Grace
Passive
Removes "Exaltation" and prevents its activation when Health is below 33% or while affected by "Net".
Witness His Might!
Witness His Might!
Witness His Might!
Passive
Grants +6% Max Health and +6% Weapon Damage for each type of Proselyte within Vision.

Hitting an enemy applies them with +3% Damage Taken for 6 turns for each type of Proselyte within Vision.
Anthems of Bloodshed
Anthems of Bloodshed
Anthems of Bloodshed
Passive
Grants +99% Crit Chance and +66% Bleed Chance to every sixth strike.

Hitting the target grants "Blood Oath" to all allies within Vision for 3 turns:

+33% Life Drain
+33% Healing Efficiency
-33% Abilities Energy Cost.
Precise Hits
Precise Hits
Precise Hits
Passive
Grants spear strikes against targets affected by Immobilization or "Net" +10% Armor Penetration and +15% Bodypart Damage.
Hard Target
Hard Target
Hard Target
Passive
Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -8% Accuracy for 5 turns.

Both effects stack up to 4 times and trigger twice if the shot hits its target.

Grants all received strikes and shots -10% Armor Penetration.
Dark Vision
Dark Vision
Dark Vision
Passive
Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy.

Possible Loot

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14